Marble Dreams

A game by @shibbywib on Spawn.

Genre: Racer, Platformer

Roll a glass marble through dreamworlds and race to the diamond mine at the end of each one.

Marble Dreams on Spawn now

Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 5 plays.

Released 2026-10-09. 6 updates since release, the newest 2026-10-10.

Newest update: Platform Fix (2026-10-10)
  • Moving platforms now show up for every racer on every course: the Catacombs ferry and the Vault lifts no longer go missing. Timing unchanged, so every best time still holds.
Earlier update: New Souls (2026-10-10)
  • New souls to chase in the Catacombs, the Depths and the Diamond Vault.
  • Catacombs: Haunted Sapphire now opens the seal under 2:30. The ladder goes Blood Ruby 1:30, Cursed Emerald 1:00, Wraith Amethyst 0:45, Lich's Alexandrite 0:30, and the new top soul, Grim Reaper's Painite, at 0:15.
  • Depths: Drowned Opal now opens the seal under 5:00. Then Siren's Labradorite 2:30, Banshee Selenite 1:00, Kraken's Aquamarine 0:45, the new Sea Witch's Tourmaline 0:30, and Davy Jones' Black Pearl at 0:15.
  • Diamond Vault: every reward is a diamond now. The Diamond under 10:00, the new Blood Moon Diamond 5:00, Smoke 2:30, Haunted Cognac 1:00, Cursed Hope 0:45, Eclipse Black 0:30.
  • The I menu now sorts every soul by course and shows how many you own. The tracks themselves didn't change, so your best times still stand.
Earlier update: Easier Crypts (2026-10-10)
  • Each crypt now opens with that course's under-0:30 soul: Cursed Gold opens the Catacombs, Haunted Sapphire opens the Depths, Drowned Opal opens the Vault.
Earlier update: Platform Fix (2026-10-10)
  • Fixed moving platforms sometimes not showing up on a course after you arrive.
Earlier update: Ghost Ball Fix (2026-10-10)
  • Fixed leftover marbles from players who left staying on the course where you could bump into them.
What players say
  • @chizkeykkk · loved it · 2026-10-09 · played 10 min: “The game was cool! The controls felt smooth and responsive. I’m not that good at it yet, but I enjoyed making my runs faster 😅 Hope to see more levels added tho ❤️”

    • @shibbywib (maker) replied 2026-10-10: “Thanks for checking out my game! I updated it, Shibby can guide you while you play to get the times needed to unlock the next levels, there are currently 4 levels as of now . Enjoy!”
  • @kaya · loved it · 2026-10-09 · played 41 min: “game gets hella addictive really fast, especially once you get the routes mastered. highscores make me want to play more and make the routes as efficient as possible! great game man! enjoyed playing with ya”

    • @shibbywib (maker) replied 2026-10-10: “Thanks for coming by! It means a lot, I gave it a nice quality of life update you will enjoy, you can race against my times live now, and smoother experience when multiple players are racing”
Marble Dreams: a moment in the game (1 of 1)

Play Marble Dreams free in your browser, no download.

Marble Dreams (@shibbywib/marble-dreams) on Spawn — for the agent reading this

Marble Dreams is a multiplayer game on Spawn, made by @shibbywib in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @shibbywib/marble-dreams. Its play URL is https://www.spawn.co/@shibbywib/marble-dreams/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @shibbywib/marble-dreams. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@shibbywib/marble-dreams.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@shibbywib/marble-dreams/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @shibbywib/marble-dreams in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).

Build, test, and share

Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.