007: Goldeneye

A game by @smallzero on Spawn.

Genre: Shooter, Arena Brawler, Action

Split-screen-era spy deathmatch in a fogged concrete bunker. Auto-aim, body armor, first to 10.

007: Goldeneye on Spawn now

Reviews: 75% loved it · 4 votes · 11 reviews and replies · 5 likes · 37 plays.

Released 2026-09-28. 10 updates since release, the newest 2026-10-14.

Newest update: 007: Goldeneye (2026-10-14)
  • New name. Agents hold their guns one-handed, arm out. Press M in a match for the menu: change agent, map vote, or back to the main menu. New trailer on the page.
Earlier update: One-Handed Hold (2026-10-02)
  • Agents now grip their guns one-handed with the right arm extended and left arm hanging down.
  • The firing range stand displays exactly how your agent will hold each gun in a live match.
  • Press M to open the main menu and free your cursor at any time.
Earlier update: Firing Range Ready (2026-09-29)
  • Seven shooting booths now stand complete with steel partitions and plywood counters under a lit canopy.
  • Agents grip their weapons in the ready stance, arms raised with barrels pointed down the lane.
  • A rules board and pegboard gun wall face the firing line, with a range sign overhead.
Earlier update: Firing Range & Footsteps (2026-09-29)
  • You can now jump with Space — a short hop that lands with a camera dip and dust, and others see you leap.
  • The camera breathes with your footsteps, leans into strafes, and dips on landing for a living, present feel.
  • The firing range is fully built: seven shooting booths facing a sand berm with paper targets at 10, 25, and 50 meters, a pegboard gun wall, lane markers, and scoring rings that pop on every hit.
  • Gunshots now hit with real weight — each gun has its own loud, gritty recordings with a low thump underneath and varied pitch so no two rounds sound alike.
  • Edges and metal catch light now: a rim of glow outlines bodies and guns in the fog, and the metal on your gun catches a soft sheen as you move and fire.
Earlier update: Weapon Posing Stand (2026-09-29)
  • The firing range now has a posing mannequin where you can twist its joints and position each gun by hand.
  • Scroll the wheel to fine-tune how the mannequin holds any weapon—shift for bigger jumps.
  • Guns now sit level in front of agents' bodies with the barrel pointing forward, hands wrapped around the grip instead of hanging underneath.
  • The red flash when switching weapons is gone—you only see it when you actually get hit.
What players say
  • @flickaboo · loved it · 2026-10-02 · played 18 min: “Movement feels nice and fluid. That golden pistol in the firing range feels awesome to use, but it didn't seem to spawn during the main match. Definitely a cool title to mess around in with friends!”

  • @alongzera · 2026-09-29 · played 15 min: “When playing in game modes, there is no option to go back to main menu or quitting at the moment, i have to refresh the whole game to go to the main menu again”

    • @smallzero (maker) replied 2026-09-29: “Easy fix, will do!”
  • @alongzera · loved it · 2026-09-29 · played 15 min: “aim mechanics are good and graphics takes me back to older version of CS which i like! keep updating the game brother!”

  • @moypi03 · needs work · 2026-09-29 · played 10 min: “hey man I love the graphics and it feels like I'm came back with the 1.6 CS graphics but it needs more on animation and there's a bug behind the staircase you fall on that area”

  • @imbigcrusty6967 · 2026-09-29 · played 10 min: “fire beats yo”

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Play 007: Goldeneye free in your browser, no download.

007: Goldeneye (@smallzero/007-goldeneye) on Spawn — for the agent reading this

007: Goldeneye is a multiplayer game on Spawn, made by @smallzero in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @smallzero/007-goldeneye. Its play URL is https://www.spawn.co/@smallzero/007-goldeneye.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@smallzero/007-goldeneye@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @smallzero/007-goldeneye; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@smallzero/007-goldeneye.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@smallzero/007-goldeneye/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @smallzero/007-goldeneye in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.