Counter-Strike PUBG

A game by @smallzero on Spawn.

Genre: Shooter, Action

30-player battle royale with classic CS guns and GoldSrc movement. Jump from the C-130, loot Blackwood Island, be the last one standing.

Counter-Strike PUBG on Spawn now

Reviews: 100% loved it · 3 votes · 5 reviews and replies · 3 likes · 34 plays.

Released 2026-11-02. 2 updates since release, the newest 2026-11-02.

Newest update: Fair Fights (2026-11-02)
  • Island bots only shoot back once you shoot them. 3 seconds of spawn protection when you respawn on the island, at a random spot. The drop plane flies a new line over the island every match. Smoother loot spawning at match start.
Earlier update: Bots Fight Back (2026-11-02)
  • Bots open fire the moment they spot you instead of staring.
  • Soldiers now spar on the lobby island: shoot one and it shoots back.
  • Operators, weapon skins, crates and gun range open with E on the island.
  • The countdown banner sits clear of your crosshair.
What players say
  • @shadow_knight_71 · loved it · 2026-11-02 · played 2 min: “I this the new format ? CS + Fortnite ?”

  • @shadow_knight_71 · needs work · 2026-11-02 · played 2 min: “loved it. There are a few bugs though like getting respawned at the same location and the same player kills you again which doesn't make sense. So logic wise a lot could be improved and changes over fortnite”

  • @lego · loved it · 2026-11-02 · played 3 min: “No way, classic CS with battle royale? That's cool! I suck at this tho. Got killed right away *sigh*”

  • @yzykyl · loved it · 2026-11-02 · played 17 min: “I remember CounterStrike trying out battle royale. I think that was around the time of CSGO. Nice to see how it would look and feel on older CS versions😄Got a nice 9-kill win on my first game. But I was purely relying on auto-loot cos I didn't know—”

    • @yzykyl replied 2026-11-02: “—what was on the ground except for obvious looking stuff like medkits, armor, and guns.”
  • @yzykyl · 2026-11-02 · played 17 min: “Dropped in Power Plant and noticed this room I can't get into and it had a medkit. The big metal drum thing is clipping through the warehouse blocking it.”

Counter-Strike PUBG. MILITARY BASE. A player holds a weapon in a grassy field with military tents and structures, while the zone shrinks and damage is taken outside the safe area. Taken for the update Fair Fights.Counter-Strike PUBG. At a Military Base, a player holds a knife and gun while standing in a sandy courtyard surrounded by concrete walls, trees, and a green metal building. The HUD shows 23 players alive with 0 kills and the zone shrinking in 0:25. Taken when the game first came out, on November 2, 2026.Counter-Strike PUBG. LOGGING CAMP. A player character stands in a grassy field dotted with loot items, tall trees, and a distant ocean, with survival game stats displayed at the top. Taken for the update Bots Fight Back.

Play Counter-Strike PUBG free in your browser, no download.

Counter-Strike PUBG (@smallzero/counter-strike-pubg) on Spawn — for the agent reading this

Counter-Strike PUBG is a multiplayer game on Spawn, made by @smallzero in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @smallzero/counter-strike-pubg. Its play URL is https://www.spawn.co/@smallzero/counter-strike-pubg.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@smallzero/counter-strike-pubg@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@smallzero/counter-strike-pubg@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @smallzero/counter-strike-pubg; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@smallzero/counter-strike-pubg.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@smallzero/counter-strike-pubg/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @smallzero/counter-strike-pubg in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.