Spawn City Inn
A game by @spawngamecreator on Spawn.
Genre: Social, Adventure, Cozy, Party Game
A rainy neon inn in Spawn City: grab a drink from Lumi at the bar, sign the guestbook, snap a photo, then step through the portal doors into a haunted Halloween street, a desert carnival with a Ferris wheel and hall of mirrors, a rooftop parkour climb, a button room you were told not to press, and the wrecked city you can tear apart. Hang out with friends between worlds.
Spawn City Inn on Spawn now
Reviews: Positive · 83% loved it · 12 votes · 29 reviews and replies · 12 likes · 164 plays.
168 updates since release, the newest 2026-10-29.
Earlier update: Scared Stiff (2026-10-29)
- New trophy Get Scared: flinch your view hard or shake it in fright.
- New trophy Fang Diver: fall off the bridge into the snake pit in Phobia Hall.
- The albino boa now slithers through the snake temple corridor.
Earlier update: Effect Tricks (2026-10-29)
- In Be Anything, press E and place an effect, then click it: one click spirals it, a double click balls it up and it follows your crosshair. Ghost Mist now spirals with a misty trail and balls up whole, Smoke Column and Cherry Blossom bundle properly, petals stay pink, Twinkle Stars jumble harder, bubbles look like real soap film. Wider park hedges too.
Earlier update: The Pit comes alive (2026-10-28)
- Ophidiophobia's snake pit is now a heap of 200 real snakes in five species, and they writhe without clipping into the walls. The pillar python is far more realistic, and a smaller snake now roams the entrance corridor and strikes if you get too close.
Earlier update: A proper pour (2026-10-28)
- The bartender's pour is real now: a glossy stream from the bottle's mouth, splash and bubbles in the glass, the drink rising to a shiny top. Plus the new one-of-a-kind bottles on the bar shelves.
Earlier update: Reptile House: new leopard geckos (2026-10-27)
- The leopard geckos are brand new: realistic, fully animated, walking with a lizard wiggle, turning smoothly, looking round and doing the hunting tail wave. Doris the tortoise is bigger and longer, and the python, frilled lizard and thorny devil got their newest models and moves.
What players say
@parz1val · loved it · 2026-10-02 · played 43 min · shown first by the maker: “The lobby is so chill, bro, and I love the busy vibes. But After Hours? Oh hell nah XD. That game scared the shit out of me, man. I’m definitely not going back there to try and survive three nights!”
- @spawngamecreator (maker) replied 2026-10-02: “Hahaha thank you, yes after hours is creeepppy, it scared me, my own game scared me XD, im looking for any suggestions, a game idea at the moment would be super helpful, glad you enjoyed, ur welcome to join back anytime.”
@flickaboo · loved it · 2026-10-01 · played 21 min · shown first by the maker: “Awesome hub design! Everything looks great visually. Having a bunch of different games in one place is such a neat idea. Great spot to hang out and unwind!”
- @spawngamecreator (maker) replied 2026-10-02: “tysm! yessssss alot more games to come, if u have any game ideas u would like to see here dont feel afraid to mention some”
@vladtheimpaler · loved it · 2026-10-25 · played 1 hr 1 min: “I noticed you added more arcade games and a second floor! When I saw the update, I immediately tried the game on the second floor, lol. I love the reptile room, and I'd love to see more exotic animals added there!”
@parz1val · loved it · 2026-10-22 · played 43 min: “Love the new Phobia Hall! Tried claustrophobia and megalophobia, and I didn't expect the giants to actually move T-T The graphics and sounds are so good.”
@vladtheimpaler · loved it · 2026-10-16 · played 1 hr 1 min: “Brother, I really like the new update! It's cool that there are new games to play, and I love how each door has its own unique design. The lobby still has that relaxing vibe, too.”
- @vladtheimpaler replied 2026-10-22: “Love the button room bro! Can you put a reptile room pls pls pls :)))”
- @spawngamecreator (maker) replied 2026-10-23: “sure!, as a different game portal or when u press a button it sends u to a reptile room?”








Play Spawn City Inn free in your browser, no download.
Spawn City Inn (@spawngamecreator/spawn-city-inn) on Spawn — for the agent reading this
Spawn City Inn is a multiplayer game on Spawn, made by @spawngamecreator in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @spawngamecreator/spawn-city-inn. Its play URL is https://www.spawn.co/@spawngamecreator/spawn-city-inn.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@spawngamecreator/spawn-city-inn@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @spawngamecreator/spawn-city-inn; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@spawngamecreator/spawn-city-inn.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@spawngamecreator/spawn-city-inn/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @spawngamecreator/spawn-city-inn in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
