Reviews: 24

Positive · 90% loved it · 10 votes

  • @parz1val1w ago

    loved it · played 23 min before writing this · 29 min in all

    The lobby is so chill, bro, and I love the busy vibes. But After Hours? Oh hell nah XD. That game scared the shit out of me, man. I’m definitely not going back there to try and survive three nights!

    @spawngamecreatormaker1w ago

    Hahaha thank you, yes after hours is creeepppy, it scared me, my own game scared me XD, im looking for any suggestions, a game idea at the moment would be super helpful, glad you enjoyed, ur welcome to join back anytime.

  • @flickaboo1w ago

    loved it · played 5 min before writing this · 21 min in all

    Awesome hub design! Everything looks great visually. Having a bunch of different games in one place is such a neat idea. Great spot to hang out and unwind!

    @spawngamecreatormaker1w ago

    tysm! yessssss alot more games to come, if u have any game ideas u would like to see here dont feel afraid to mention some

  • @sunraku3h ago

    loved it · played 4 hrs 31 min before writing this · 4 hrs 34 min in all

    OMG this keeps getting better and better. I am enjoying this too much and all your games here. This progress was so good. I remember when I played your first game here wreck city. I wonder how it looks by December hahaha

    @spawngamecreatormaker3h ago

    im vrrrryyyy glad u like the improvements of the inn and the games, improving day by day, if u have ANY suggestion, tell meeee lol.

  • @sunraku2d ago

    loved it · played 4 hrs 21 min before writing this · 4 hrs 34 min in all

    Omg bro! the halloween theme at the lobby is looking great! Such a great vibe here. There are so much improvement in this + you are starting to build each portals game. This place is literally I want to hangout with my friends haha so cool

  • @larrielabs3d ago

    loved it · played 2 hrs 34 min before writing this · 2 hrs 40 min in all

    Whoaa! I noticed a lot of new changes in the lobby! 👀✨ The whole place still has the same cool vibe, but with so much more detail and more areas to explore. There's even a bar now! 💗🍾 I love seeing how it’s coming together! 💜🎮

  • @makeriffic3d ago

    loved it · played 1 hr 7 min before writing this · 1 hr 8 min in all

    I love how these new portal designs. It already suggests that I am about to enter a different world or game lol. Cool addition in the game, it makes it more deeper and in depth, it doesn't just revolves around the arcade.

  • @kaya3d ago

    loved it · played 33 min before writing this · 41 min in all

    ooo lots of new games! i used to play wreck city a lot before, and now there are more! i tried the wandering game and went inside the halloween themed city, and looked for some of the secrets.

    @kaya3d ago

    unexplored spots kinda look like they're unrendered/loading though! is this supposed to be some fog-like effect? cause that would be really cool!

    @spawngamecreatormaker3d ago

    nah its not intended to do that, i think savi is hinting for a fog effect 😂, glad u like the new games though.

    @kaya3d ago

    @spawngamecreator the new update seems to have fixed the issue! thought that was intentional hahaha. the arrows were very helpful too! i used it whenever i had a hard time locating the secrets (a.k.a. when i give up lol!) great stuff man!

  • @moypi034d ago

    needs work · played 1 min before writing this · 1 min in all

    hey man I love the vibes at your lobby and there's a portal that you can wreck anything here but as you can see the 3rd person view are bugging but I can shoot properly , looking forward to the other doors to interact with!

    @spawngamecreatormaker4d ago

    fixed! it was supposed to be a first person gamemode, i can make it 3rd person too if you'd like

  • @chizkeykkk4d ago

    loved it · played 27 min before writing this · 32 min in all

    Came back to check the other doors, the kid in the arcade spooked me lol. Also the guests log says my name is still on the board but it's not 😓

    @spawngamecreatormaker4d ago

    hehe sorry for the scare, ill make sure the guest log works

  • @vladtheimpaler5d ago

    played 21 min before writing this · 43 min in all

    Brother, I love that you can do a lot of stuff in the game, the thing I love the most is wreck city! hahaha I can release my stress here on the game, thank you!

  • @sunraku5d ago

    loved it · played 3 hrs 51 min before writing this · 4 hrs 34 min in all

    Whooaa this nightshade lane was so cool. Well, I was shocked by the big spider bro haha. It feels like the whole world is ready for the halloween party yeah. It was also surprising cause the houses were revealing as you walk through the end.

    @spawngamecreatormaker5d ago

    glad u like it lol, putting more interactable things in it soon, thanks for playing!

    @sunraku4d ago

    @spawngamecreator Hey bro, there is a purple wall in the lobby that seems to following my camera motion. It feels uncomfortable when moving around. It was also blocking the view of the doors when I am facing the doors direction

  • @flickaboo5d ago

    loved it · played 19 min before writing this · 21 min in all

    Really great job with the improvements! The visuals look even better now, and everything is still easy to distinguish. I’m looking forward to checking out more of the games in the hub

  • @yzykyl5d ago

    loved it · played 19 min before writing this · 30 min in all

    Games inside a game? I might be in gameception. Awesome gamer hub! Is Wanderlight designed for exploration? The places look great but I couldn't find anything to interact with other than the notes in the arcade. Excited for more rooms when I'm back!

    @spawngamecreatormaker5d ago

    Yes Wanderlight is supposed to be an exploration game :), im planning to add more interactive stuff in those worlds, glad u like them so far. if u have an idea for an exploration world feel free to mention some/it. Thanks for playing

  • @vladtheimpaler6d ago

    played 17 min before writing this · 43 min in all

    Hey brother, I saw the new update on your game. I like that you added a game that I can enjoy. Hoping for more mini games in the next update.

  • @flickaboo6d ago

    loved it · played 13 min before writing this · 21 min in all

    Still enjoying the hub! Everything is easy to distinguish. One small thing I noticed is that you need to press Space to get upstairs instead of walking with W. Looking forward to more games!

    @spawngamecreatormaker6d ago

    Fixed! hopefully it works now

  • @jeon6d ago

    loved it · played 7 min before writing this · 8 min in all

    Haha its fun bro! I tried the demolish and the pipe bomb was the funniest part xD. I could only shoot it like 1cm haha, its way too short! The explosion also feels a bit weak, making the impact bigger would be sick!

    @spawngamecreatormaker6d ago

    XD thank u so much for playing, will fix the pipe bomb, and explosion intensity, thanks for the feedback.

  • @sunraku1w ago

    loved it · played 3 hrs 42 min before writing this · 4 hrs 34 min in all

    Hey I saw the new hollows arcade on the Wanderlight portal. Its a great feeling sad that Each letter I read feels like a memory to the main character. I just bothered with the blue walls following my camera, Is it intentional?

    @spawngamecreatormaker1w ago

    Thank youuu, glad u like the Hollow arcade :P, would u mind sending the screen shot of the ''blue walls'' following you? would make it alot easier to fix!

  • @jeon1w ago

    loved it · played 1 min before writing this · 8 min in all

    I really like this major update bro! The new upper floor of the Inn gives me another area to explore haha. I like when updates expand the world with new places to visit, and this makes the Inn feel much bigger and more interesting!

  • @chizkeykkk1w ago

    played 18 min before writing this · 32 min in all

    The game was so chill! I’m excited to see all the doors have something in them. Tho, when I tried the 2nd-floor doors, Hateg Island sent me to Wreck City, while the other doors send me back to the 1st floor when I leave, which is a little hassle 😅

    @spawngamecreatormaker1w ago

    Thank you for addressing the bug haha, all fixed now sorry!

  • @lego1w ago

    played 56 min before writing this · 1 hr 41 min in all

    Man, when was the last time I played this? It looks way better than before! Thought there'd be minigames by now, but I'm looking forward to them!

    @spawngamecreatormaker1w ago

    yes wanted the lobby to look more cleaner, and yes there should be more games by now, but ive been busy due to unfortunate family problems, but any game suggestion u have, i will build, i will start brain storming more.

    @lego6d ago

    @spawngamecreator I tried After Hours, and I did not expect it to be a horror game lol. I survived the night, it was pretty easy but still creepy. Then I tried Hollow Arcade, and I didn't really get what was going on from the notes. Feels kinda personal. I have a game suggestion btw, how about beer pong game?

    @spawngamecreatormaker6d ago

    The notes are just their to build story to the arcade and the past of the arcade mentioning the good memories the character had, i could remove it if its too much. Yessss beer pong mini game is a good idea, im planning to make some sort of house were u have party games like beer pong defo gonna be added vry soon :)

    @lego4d ago

    @spawngamecreator looking forward to it! Btw I just went inside the Nightshade area, and omg that effin' spider gave me shivers when I first saw it. Also saw Pennywise, that's cute lol. I feel like there are some horror Easter eggs that I missed here

    @lego4d ago

    Almost forgot, I can access Wreck City even tho I'm on 2nd flr

    @spawngamecreatormaker4d ago

    hey, there should be an quest ui when ur in the nightshade map, also if u can send a picture of witch portal sent u to wreck city

    @lego4d ago

    @spawngamecreator finish all lane secrets. Thanks for the lift, alien costume guy haha. I'll send you a dm about the Wreck City portal

  • @larrielabs1w ago

    loved it · played 1 hr 46 min before writing this · 2 hrs 40 min in all

    I’m back to hang out! 👀 I kinda miss the part where we could change how we looked, like having a little dressing room in the lobby before. The vibe is still awesome tho! 🌃💜 It’d also be nice if we could interact with the self-service station!✨

    @spawngamecreatormaker1w ago

    haha, my bad, adding that back, just thought the avatar changer was complicated, but re-adding it with a simpler one! thanks for the suggestion will be adding both later!

    @spawngamecreatormaker1w ago

    .

    @larrielabs1w ago

    Oooh! I see it now. The mirror is a nice touch! Excited to see more outfits/characters I can choose soon!

  • @vladtheimpaler1w ago

    played 6 min before writing this · 43 min in all

    Brother, I like the chill place area. The vibe is very relaxing to watch. I'm hoping for other background music to enjoy the vibe even more.

    @spawngamecreatormaker1w ago

    Thank you! thats the vibe i was going for :), will add new music instead of the same one looping.

  • @kaya1w ago

    needs work · played 7 min before writing this · 41 min in all

    love the simple game hub vibe u got going on here :) i tried the destruction game, and i had fun wrecking things but when i launch a rocket from the rocket launcher, there is a slight delay(kinda like lag) before it hits the buildings.

    @kaya1w ago

    issue seems to have been resolved now and using the weapons feels better! i noticed another issue where when i launch the rocket launcher, i sometimes hit myself while moving forward. doesn't happen always, but there are times

    @spawngamecreatormaker1w ago

    alright, thanks for the great feedback, i will fix the problem, also thanks for playing ❤️ im open for any suggestions u have

    @spawngamecreatormaker1w ago

    should be fixed now!

  • @defcold2mo ago

    played 6 min in all

    i liked the city and the vibes and the graphics good work

    @spawngamecreatormaker2mo ago

    Thanks :) lmk if u have a game idea i could add for u

Spawn City Inn (Halloween)

A game by @spawngamecreator on Spawn.

Genre: Social, Adventure, Cozy, Party Game

A rainy neon inn in Spawn City: grab a drink from Lumi at the bar, sign the guestbook, snap a photo, then step through the portal doors into a haunted Halloween street, a desert carnival with a Ferris wheel and hall of mirrors, a rooftop parkour climb, a button room you were told not to press, and the wrecked city you can tear apart. Hang out with friends between worlds.

Spawn City Inn (Halloween) on Spawn now

Reviews: Positive · 90% loved it · 10 votes · 24 reviews and replies · 12 likes · 115 plays.

100 updates since release, the newest 2026-10-10.

Newest update: Crumple & Bruise (2026-10-10)
  • Your Banana Car now bruises, dents, and tears where it crashes—brown and black marks bloom across the peel, headlights crack, and at the stem and rear the whole thing crumples inward.
  • Flip your wrecked car back onto its wheels with Y and drive on.
  • Pedestrians on the street now walk around parked cars, wrecks, and yours instead of walking into them, picking a side and sticking to it.
  • Fog now sits thick and low on the ground, thinning as you look up—the sky turns pale and sunless, mist banks drift slowly, and streetlamps bloom into halos.
  • Cars sit solid at idle and park without shivering, and the Banana's wheels now tuck into the peel on real steel axles.
Earlier update: Real Speed Hits (2026-10-10)
  • Cars now judge their hit by your speed at the moment of impact, not after you've already bounced back.
  • Get hit hard enough and you'll launch into the air—even if you were already down.
Earlier update: Crumple Zone (New game) wip (2026-10-10)
  • Pick a car and drive through three maps: Port Ashby's traffic-filled streets, Kessel Pass's mountain switchbacks, or Ironfield Proving's crash test arena.
  • Your character sits in the driver's seat with hands on the wheel, and gravity no longer pulls you out of the car while you're driving.
  • Pedestrians react realistically to impact—get hit hard enough and they fly through the air before crashing down, and they stay down longer the harder you hit them.
  • Every driver and pedestrian on the street is a different person with their own walk, so no two faces repeat.
  • Bend your bumper in a crash and the steering goes loose; wreck the car badly enough and it won't run until you respawn.
Earlier update: Autumn Arrival (2026-10-09)
  • Watch falling leaves drift across the sky as you arrive at the farm — a proper welcome to the pumpkin patch.
  • The opening cutscene now plays on a beautiful title screen instead of in darkness.
  • Leaf particles now render crisp and detailed instead of as emoji.
Earlier update: Wanderlight Gates Restored (2026-10-08)
  • The Wanderlight lobby now has its own distinctive mossy stone arch with ivy and lantern-wisps.
  • Wanderlight's gates in other worlds look like themselves again instead of placeholder doors.
  • Pier Nine's upstairs door is now locked — approach it and you'll see a message that it's coming soon.
What players say
  • @parz1val · loved it · 2026-10-02 · played 29 min · shown first by the maker: “The lobby is so chill, bro, and I love the busy vibes. But After Hours? Oh hell nah XD. That game scared the shit out of me, man. I’m definitely not going back there to try and survive three nights!”

    • @spawngamecreator (maker) replied 2026-10-02: “Hahaha thank you, yes after hours is creeepppy, it scared me, my own game scared me XD, im looking for any suggestions, a game idea at the moment would be super helpful, glad you enjoyed, ur welcome to join back anytime.”
  • @flickaboo · loved it · 2026-10-01 · played 21 min · shown first by the maker: “Awesome hub design! Everything looks great visually. Having a bunch of different games in one place is such a neat idea. Great spot to hang out and unwind!”

    • @spawngamecreator (maker) replied 2026-10-02: “tysm! yessssss alot more games to come, if u have any game ideas u would like to see here dont feel afraid to mention some”
  • @sunraku · loved it · 2026-10-10 · played 4 hrs 34 min: “OMG this keeps getting better and better. I am enjoying this too much and all your games here. This progress was so good. I remember when I played your first game here wreck city. I wonder how it looks by December hahaha”

    • @spawngamecreator (maker) replied 2026-10-10: “im vrrrryyyy glad u like the improvements of the inn and the games, improving day by day, if u have ANY suggestion, tell meeee lol.”
  • @sunraku · loved it · 2026-10-08 · played 4 hrs 34 min: “Omg bro! the halloween theme at the lobby is looking great! Such a great vibe here. There are so much improvement in this + you are starting to build each portals game. This place is literally I want to hangout with my friends haha so cool”

  • @larrielabs · loved it · 2026-10-07 · played 2 hrs 40 min: “Whoaa! I noticed a lot of new changes in the lobby! 👀✨ The whole place still has the same cool vibe, but with so much more detail and more areas to explore. There's even a bar now! 💗🍾 I love seeing how it’s coming together! 💜🎮”

Spawn City Inn (Halloween): a moment in the game (1 of 8)Spawn City Inn (Halloween): a moment in the game (2 of 8)Spawn City Inn (Halloween): a moment in the game (3 of 8)Spawn City Inn (Halloween): a moment in the game (4 of 8)Spawn City Inn (Halloween): a moment in the game (5 of 8)Spawn City Inn (Halloween): a moment in the game (6 of 8)Spawn City Inn (Halloween): a moment in the game (7 of 8)Spawn City Inn (Halloween): a moment in the game (8 of 8)

Play Spawn City Inn (Halloween) free in your browser, no download.

Spawn City Inn (Halloween) (@spawngamecreator/spawn-city-inn-halloween) on Spawn — for the agent reading this

Spawn City Inn (Halloween) is a multiplayer game on Spawn, made by @spawngamecreator in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @spawngamecreator/spawn-city-inn-halloween. Its play URL is https://www.spawn.co/@spawngamecreator/spawn-city-inn-halloween/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @spawngamecreator/spawn-city-inn-halloween. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@spawngamecreator/spawn-city-inn-halloween.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@spawngamecreator/spawn-city-inn-halloween/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @spawngamecreator/spawn-city-inn-halloween in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).

Build, test, and share

Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.