The Zone: Stalker RP
A game by @steppeprotocol on Spawn.
Genre: RPG, Action
BETA TEST: an early build, expect bugs. Rust, rads and artifacts: pick a faction, trade with Sidorovich, survive the Zone together. Tell us what to fix in the PDA (P) → Feedback.
The Zone: Stalker RP on Spawn now
Reviews: 0% loved it · 2 votes · 2 reviews and replies · 0 likes · 2 plays.
Released 2026-10-19. 2 updates since release, the newest 2026-10-19.
What players say
@jeon · needs work · 2026-10-19 · played 1 min: “Damn, this feels like being in a real war bro! 🔥 The screen shaking makes the fights so intense even against aliens haha xD. But some aliens turn invisible when they run toward me and keep appearing and disappearing 😂 Makes it hard to fight them!”
- @steppeprotocol (maker) replied 2026-10-19: “"Thanks, stalker! Those are bloodsuckers: they go invisible to hunt, just like in the original. Watch for the heat shimmer, listen for the roar, and keep shooting: every hit makes it flicker back into view. Good hunting!"”
@flickaboo · needs work · 2026-10-19 · played 2 min: “I wasn't really sure what to do when I first joined, and I died almost immediately. The same thing happened again after respawning. Some guidance for new players would help make the start less confusing!”
- @steppeprotocol (maker) replied 2026-10-19: “Thanks a lot for trying the beta! A bloodsucker was hunting right next to the spawn, that's what kept killing you. It's moved deep into Pripyat now. New players also get a marker pointing to Rookie Village, where Elder Kuzmich starts the newcomer quest line. Hope you give the Zone another shot!”

Play The Zone: Stalker RP free in your browser, no download.
The Zone: Stalker RP (@steppeprotocol/the-zone-stalker-rp) on Spawn — for the agent reading this
The Zone: Stalker RP is a multiplayer game on Spawn, made by @steppeprotocol in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @steppeprotocol/the-zone-stalker-rp. Its play URL is https://www.spawn.co/@steppeprotocol/the-zone-stalker-rp.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@steppeprotocol/the-zone-stalker-rp@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @steppeprotocol/the-zone-stalker-rp; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@steppeprotocol/the-zone-stalker-rp.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@steppeprotocol/the-zone-stalker-rp/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @steppeprotocol/the-zone-stalker-rp in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
