Runic Defense

A game by @syzygetic on Spawn.

Genre: Tower Defense, Strategy

You stand in a pixelated arena and strategically place towers to defend against incoming waves of enemies. Watch your gold carefully as you build archers and mages to intercept attackers before they breach your defenses, all while managing your limited lives across increasingly difficult rounds. The tension builds with each wave as you balance saving resources for upgrades against the immediate threat of enemies closing in.

Runic Defense on Spawn now

1 review or reply · 6 likes · 173 plays.

160 updates since release, the newest 2026-03-25.

Newest update (2026-03-25)
  • See a glowing range circle beneath your cursor as you drag towers to place them, with color feedback for valid placements and merges
  • Enemy sprites now face the camera at all times, making it easier to see which way they're moving through the battlefield
  • The placement preview now appears as a live ghost tower with an animated range indicator, updating smoothly as you move your cursor across the board
Earlier update (2026-03-24)
  • Placement ghosts now render only on your screen, reducing lag when multiple players are building simultaneously.
  • Tower placement previews are more responsive and no longer cause server strain during intense construction phases.
Earlier update (2026-03-24)
  • The placement ghost now exists on both client and server, making tower previews visible to all players in multiplayer.
  • Placement ghosts are now synchronized across the network, ensuring everyone sees the same tower positions before they're built.
Earlier update (2026-03-24)
  • The puzzle grid now persists reliably, even if the game's memory falters — your progress holds true.
  • Runes vanish when they reach fewer than seven in the grid, triggering a fresh constellation to manifest.
  • The puzzle interface adapts fluidly to any screen size, keeping your runes visible without compromise.
  • The game now constantly watches over the puzzle's integrity, restoring the grid if darkness threatens to consume it.
Earlier update (2026-03-24)
  • You can now place towers with a click or drag — whatever feels more natural to you
  • The range circle now appears consistently while you're repositioning towers, so you always know their attack reach before committing
What players say
  • @bennett · 2026-03-20 · played 32 min: “this is fun! i need to go back and try hard mode. would be nice if there was a speed up button for like 1x,2x,3x to get through some of the waves faster”

    • @syzygetic (maker) replied 2026-03-25: “Glad you enjoyed it! I have added in the speed up feature, along with many other new updates, hope that keeps you coming back for more!”
Runic Defense: a moment in the game (1 of 2)Runic Defense: a moment in the game (2 of 2)

Play Runic Defense free in your browser, no download.

Runic Defense (@syzygetic/runic-defense) on Spawn — for the agent reading this

Runic Defense is a multiplayer game on Spawn, made by @syzygetic in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @syzygetic/runic-defense. Its play URL is https://www.spawn.co/@syzygetic/runic-defense/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@syzygetic/runic-defense@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @syzygetic/runic-defense; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@syzygetic/runic-defense/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.