Big Sky Ranch

A game by @tag on Spawn.

Genre: Farming, Idle, Cozy

Bale hay, haul it with your skid steer, feed the herd and grow your ranch forever.

Big Sky Ranch on Spawn now

Reviews: 75% loved it · 4 votes · 4 reviews and replies · 4 likes · 20 plays.

Released 2026-10-02. 4 updates since release, the newest 2026-10-07.

Newest update: iPad Landscape Mode (2026-10-07)
  • Your ranch stats now squeeze into a slim strip across the top when playing on iPad in landscape, giving you more room to see the land.
  • The money display gets bigger and clearer in landscape mode so you can read it at a glance while you work.
Earlier update: The Big Hay Field (2026-10-02)
  • The Big Hay Field rises from empty grass at Ranch Level 10—fences close in and golden wheat grows in neat rows.
  • Every player now walks the ranch as a farmer in straw hat, overalls, and boots.
  • The intro tour has been retimed to show your fresh ranch and the empty lots waiting to unlock.
  • Phones and tablets held upright get a friendly reminder to turn sideways—the game's built for landscape play.
Earlier update: Building & Construction (2026-10-02)
  • Empty lots now fill with buildings as you unlock them—watch the coop, garden, pig pen, and horse corral rise from the ground over 8 seconds of work.
  • Snow-capped mountains ring the ranch now, with pine forests on the lower slopes and rocky faces above.
  • Lock your ranch so only you can enter it, or start fresh with a new game from the ranch office booth by spawn.
  • Ride the horse on iPad with dedicated buttons to hop off and neigh.
Earlier update: Market Row (2026-10-02)
  • The farm stand has moved beside the co-op to form a proper market row where you can buy and sell in one place.
  • Every upgrade sign now stands right next to its building and explains what upgrading it will do.
  • The level-up banner appears only when you actually level up, not every time you load in.
  • Touch controls now work smoothly on phones and tablets without flickering between on-foot and vehicle layouts.
  • The bale twine now wraps around the round bales the right way, and the SELL sign reads correctly as you walk in from the yard.
What players say
  • @chizkeykkk · loved it · 2026-10-07 · played 23 min: “I really enjoyed this a lot! 😂 The driving made me a little dizzy though, since my camera keeps snapping back when I adjust it with my mouse. Overall, I really like the game!”

  • @flickaboo · loved it · 2026-10-03 · played 7 min: “Movement feels super smooth right away! Having that tutorial at the start is awesome for getting settled, and the ranch looks great. Really clean setup!”

  • @yzykyl · loved it · 2026-10-02 · played 1 min: “Quite an immersive ranch experience. I like how it starts of as tedious work and gets better with the upgrades. I had my friend come in and help me and I made hay bales while he delivered them. Teamwork made the dream work.”

  • @lego · needs work · 2026-10-02 · played 16 min: “This is really cozy, nice! I like the tutorial, it makes everything much easier, so I really appreciate that!”

    • @lego replied 2026-10-02: “Btw can you add a New Game option? Kinda wanna start from the beginning since I played with my friend earlier and still have the progress. This time I wanna play alone without anyone entering my ranch. Thanks!”
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Play Big Sky Ranch free in your browser, no download.

Big Sky Ranch (@tag/big-sky-ranch) on Spawn — for the agent reading this

Big Sky Ranch is a multiplayer game on Spawn, made by @tag in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @tag/big-sky-ranch. Its play URL is https://www.spawn.co/@tag/big-sky-ranch.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@tag/big-sky-ranch@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tag/big-sky-ranch; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@tag/big-sky-ranch.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@tag/big-sky-ranch/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @tag/big-sky-ranch in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.