Sasquatch vs Hunters

A game by @tezzeret on Spawn.

Genre: Action, MMO

Rich hunters fly into the deep woods to bag a sasquatch. The sasquatches fight back.

Sasquatch vs Hunters on Spawn now

Reviews: 100% loved it · 2 votes · 2 reviews and replies · 1 like · 6 plays.

Released 2026-10-30. 3 updates since release, the newest 2026-10-30.

Newest update: Valley Map (2026-10-30)
  • A corner map shows the valley, you and your own team. Enemies never appear. Press M or click it for the big map with names. The phone HUD is cleaned up too.
Earlier update: Scoreboard & Kill Records (2026-10-30)
  • Press L for the scoreboard: everyone in the valley by team with kills and deaths, plus all-time kill records and best streaks. The pilot's briefing no longer talks over itself.
Earlier update: The Charter Ride (2026-10-30)
  • Hunters now fly in on a private charter: a letterboxed chopper ride over the valley while the pilot briefs the paying clients. No gun on screen until you land.
What players say
  • @flickaboo · loved it · 2026-10-30 · played 26 min: “Really enjoyed this! Played with a friend and had a blast. Suggestion: add cardinal direction callouts and voice comms to make teamwork easier. Would definitely play again!”

    • @tezzeret (maker) replied 2026-10-30: “cool ill add that dude!”
  • @chizkeykkk · loved it · 2026-10-30 · played 29 min: “Nice game dude, I really enjoyed being both hunter and sasquatch, I love the different roles and skills each one have.”

Sasquatch vs Hunters. A forest clearing with a player character standing among wooden crates and logs, controlling a scout drone 21 seconds into its flight. The heads-up display shows the player is a level 1 medic hunter with 100 health and three ability options: Med Burst, Scout Drone, and Dash. Taken when the game first came out, on October 30, 2026.Sasquatch vs Hunters. A forest clearing with snow-capped mountains in the background, surrounded by evergreen trees and wooden structures. A player character holds a weapon in the foreground, with a heads-up display showing stats, ability icons labeled "Healing Roots," "Thorn Burst," "Rock," "Pounce," and "Dash," and a scoreboard indicating "Hunters 0, Kills 0, Sasquatch." Taken for the update Scoreboard & Kill Records.Sasquatch vs Hunters. A forest clearing with evergreen trees, logs, and a wooden tower in the distance. The player character, a Shaman with 160 health and Rage ability, aims a weapon at the ground with ability icons displayed at the bottom showing Healing Roots, Thorn Burst, Rock, Pounce, and Dash. Taken for the update The Charter Ride.

Play Sasquatch vs Hunters free in your browser, no download.

Sasquatch vs Hunters (@tezzeret/sasquatch-vs-hunters) on Spawn — for the agent reading this

Sasquatch vs Hunters is a multiplayer game on Spawn, made by @tezzeret in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @tezzeret/sasquatch-vs-hunters. Its play URL is https://www.spawn.co/@tezzeret/sasquatch-vs-hunters.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@tezzeret/sasquatch-vs-hunters@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@tezzeret/sasquatch-vs-hunters@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tezzeret/sasquatch-vs-hunters; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@tezzeret/sasquatch-vs-hunters.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@tezzeret/sasquatch-vs-hunters/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @tezzeret/sasquatch-vs-hunters in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.