Illusive Nexus

A game by @tictac on Spawn.

Genre: Social, Adventure

A multiplayer home among the stars — explore tictac’s game archive from the Illusive Man’s office.

Illusive Nexus on Spawn now

5 reviews and replies · 3 likes · 21 plays.

Released 2026-09-23. 4 updates since release, the newest 2026-09-24.

Newest update: Treat Time (2026-09-24)
  • Gavin now gets hungry over time and begs for treats—feed him to keep him happy and energized.
  • The lighting console now controls the glow of doors and hallways throughout the station, letting you set the mood.
  • The office window frames are now subtly refined—less harsh, more elegant.
Earlier update: Crew Quarters (2026-09-24)
  • Meet Sable and Oru, the station's crew — they walk the halls, remember what you tell them, and have stories to share.
  • The crew deck opens off the office's east wing: a long hallway with two cozy quarters where the crew live and work.
  • Audio channels now split into bass, mids, and highs — control each band's strength to shape how the station reacts to sound.
  • The relay portal now shows the live destination world through the glass instead of a static image.
Earlier update: Illusive Nexus Update (2026-09-23)
  • Gameplay feels different. Tweaked how things work under the hood.
  • The vibe just shifted. New atmosphere.
  • The terrain got a makeover.
  • 1 new area to explore.
Earlier update: The Relay Hologram (2026-09-23)
  • Gavin the corgi now roams the office floor, responds to your voice, and shows his mood with hearts and panting sounds.
  • A twelve-sided hologram chamber rises from the center of the hub, lined with audio-reactive bars that pulse to the beat and a white dwarf star that flares on bass hits.
  • The desk now holds a lighting console — adjust four independent light groups (star, room, accent, ambient) across eight preset scenes, or dial in your own custom mood.
  • The relay moved to the new chamber's edge and now sits in the glow of the hologram walls, its portal trimmed in blue when idle and red when a world is locked in.
  • World VR support: export any world to the free PC Viewer for VR headsets, with full scene conversion and live streaming from Spawn.
What players say
  • @lego · 2026-09-23 · played 18 min · 1 heart: “10/10 game, you can pet the dog, so it's a no-brainer. I typed "Who's a good boy?" and Gavin actually answered! BRUH I was shook. Then I realized Gavin has a collar translator lol. Anyway, the hub/library idea is pretty cool! AND THE DOG IS FOLLOWING ME AWWWW 10/10”

    • @tictac (maker) replied 2026-09-26: “YOU CAN GIVE HIM TREATS NOW thanks to Kaya!!! lol hope you enjoyed it and there's some form of rts within the war room still working on it!”
  • @kaya · 2026-09-23 · played 24 min · 1 heart: “Amazing! I was able to go to Aevori smoothly when I walked through the portal. I enjoy playing and trying out your games, and it's cool that you made one where we could see all of them!”

    • @kaya replied 2026-09-23: “awww Gavin is such a cute addition <3 i told him to roll and jump and he was such a good boy! i asked him where the treats were and he said it was in the cabinet but i couldnt seem to find it. would have loved to give him some hahaha”
    • @tictac (maker) replied 2026-09-23: “treatts OTW thanks for playing!!”
  • @larrielabs · 2026-09-23 · played 4 min · 1 heart: “I really like the environment of this game! 🌌✨ The space-themed design looks so cool, and I like how it works as a lobby where you can pick different games 🎮👀”

    • @tictac (maker) replied 2026-09-26: “thanks! I did change some things so do let me know what you think next time you return! :)”
  • @sunraku · 2026-09-23 · played 10 min · 1 heart: “The vibe here is good. Feels like I am in an outer space watching black hole. It is also good that you set a list of your games the you can transfer using the portal provided.”

    • @tictac (maker) replied 2026-09-26: “thanks for playing!!”
  • @parz1val · 2026-09-25 · played 10 min: “Love it! It feels like a portal to all your games. I tried entering Aevori, but I’m still stuck in Illusive and can’t seem to enter the other game.”

    • @tictac (maker) replied 2026-09-26: “thanks for letting me know!! hope you enjoyed the world the newest update will add alot :)”

Play Illusive Nexus free in your browser, no download.

Illusive Nexus (@tictac/illusive-nexus) on Spawn — for the agent reading this

Illusive Nexus is a multiplayer game on Spawn, made by @tictac in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @tictac/illusive-nexus. Its play URL is https://www.spawn.co/@tictac/illusive-nexus.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@tictac/illusive-nexus@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@tictac/illusive-nexus@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tictac/illusive-nexus; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@tictac/illusive-nexus.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@tictac/illusive-nexus/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @tictac/illusive-nexus in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.