Eternity Fractured
A game by @torlofhun on Spawn.
Genre: Tactics, Strategy, Deckbuilder
Hide your lineup, outguess your rival, watch both boards flip at once: a 1v1 best-of-three tactics duel.
Eternity Fractured on Spawn now
0 reviews and replies · 0 likes · 25 plays · 2 playing right now.
Released 2026-11-03. 8 updates since release, the newest 2026-11-14.
Newest update: The Field Fractures (2026-11-14)
- The No Man's Land fracture now splits from the center out, then quakes, flares and throws burning debris
- Commander skill trees: pick a new effect at each Mastery level
- Commander actives: aim them in secret while placing
- Research tree and Collection filters by unit or commander
- Bigger, clearer UI on computer and phone
Earlier update: The First Victory (2026-11-10)
- Win your first guided battle and claim a gift of Wild XP—enough to unlock your first card in Research.
- Poison, burn, zone and rule damage now pop with the health icon like every other number, so you read all damage the same way.
- Commander passives now affect only your team or only enemies as intended: Tidecaller Mira's armor now shields your whole team, and her enemies' spells drown in the swell.
- Bot matches now have their own separate meter with twice the daily cap, so you can practice freely without burning your Ranked matches.
- The first guided battle no longer shows a countdown clock during placement, so you can read the rules without pressure.
Earlier update: Mastery Stat Picks (2026-11-10)
- Every card's Mastery slot 2 (and slot 3 on Rare and up) now offers a stat boost instead of another ability—pick +1 Damage, +2 Health, or +2 Armor to shape your unit the way you need.
- Research no longer waits on Mastery; unlock cards from the tech tree whenever you have the XP, and overflow Ranked XP into Wild XP at half value so nothing goes to waste.
- You can now deploy up to 5 units instead of 4, giving you more options at placement and opening new strategies around roster size.
- New starter decoys (4 Rare 0-mana units with Taunt) and skirmishers (4 Common 1-mana units) let you build around placement tricks and early pressure.
- 22 cards pushed to stat extremes: tanks now reach armor 5-8, speedsters 6-8 speed, and cannons 6-8 damage for clearer roles and bigger swings.
Earlier update: Commanders Rebalanced (2026-11-06)
- King Kaelor now weakens enemy Magic units: -1 Damage at battle start
- Ashking Vorrun now cracks enemy armor: -1 Armor at battle start
- Cleaner cards: the bottom plate shows only the class
- Smoother battle playback, sounds and music
Earlier update: Sound of Fracture (2026-11-05)
- Every ability now has its own voice—37 distinct sounds shaped from recorded metals, spells, and chains, ready for you to mark good or bad in the sound test.
- The reveal has been rewritten: the enemy cards now turn as the crack tears open No Man's Land, as if the fracture itself flips them—nearest the rift first.
- Every sound in a match now plays on your page's own clock, synced to the picture; the lock knock no longer drifts a beat late.
- The roster builder shrinks to fit phones and short screens—the preview drops the big card picture on tiny displays but keeps the stats you need.
- The main place loads lighter on phones: research graphs and menu screens arrive just after you stand, not at boot.





Play Eternity Fractured free in your browser, no download.
Eternity Fractured (@torlofhun/eternity-fractured) on Spawn — for the agent reading this
Eternity Fractured is a multiplayer game on Spawn, made by @torlofhun in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @torlofhun/eternity-fractured. Its play URL is https://www.spawn.co/@torlofhun/eternity-fractured.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@torlofhun/eternity-fractured@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@torlofhun/eternity-fractured@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @torlofhun/eternity-fractured; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@torlofhun/eternity-fractured.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@torlofhun/eternity-fractured/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @torlofhun/eternity-fractured in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.

