DUCK HUNTER X
A game by @tuanteku on Spawn.
Genre: Action
Classic duck hunting — 3 shots per wave, 4 lives, and a score chase that keeps getting harder.
DUCK HUNTER X on Spawn now
Reviews: 100% loved it · 2 votes · 16 reviews and replies · 6 likes · 58 plays.
Released 2026-09-23. 19 updates since release, the newest 2026-10-14.
Earlier update: Leaderboard Expanded (2026-10-01)
- The leaderboard now tracks your best shots across multiple game modes — see how you stack up against other hunters in each one.
- New daily challenges arrive in the leaderboard — complete them for bonus points and bragging rights.
- Your personal stats have been reorganized so you can quickly see your hunting record at a glance.
Earlier update: English Description (2026-09-30)
- The game's description is now in English.
Earlier update: New Trailers (2026-09-30)
- Two new trailers showcase the hunt in stunning detail.
Earlier update: The Mighty Oak (2026-09-29)
- A fuller, prettier oak tree on the field
Earlier update: Matching Duck Retrieval (2026-09-29)
- The dog now holds up the same colour duck you shot
What players say
@rookie · 2026-09-23 · played 8 min · 1 heart: “Bro I managed to get to the top 1 leaderboard xD. Game is pretty good and relaxing! Looking forward to the updates on this game xD.”
- @tuanteku (maker) replied 2026-09-23: “haha, thanks, Thanks, bro! Check out my profile for more fun games—you'll love them.”
- @rookie replied 2026-09-29: “Hello bro I can really see the update of the game! The borders are going smooth now! Looking forward for your future games!”
@alongzera · 2026-09-23 · played 6 min · 1 heart: “you have to be fast to get those ducks!! lmao i love how the dog laughs when you cant get one duck xd”
- @tuanteku (maker) replied 2026-09-23: “Thanks, bro! Check out my profile for more fun games—you'll love them.”
@moypi03 · 2026-09-23 · played 15 min · 1 heart: “had a lot of fun shooting the ducks but when I tried to click the play again its not working at all you need to refresh the site to play it again”
- @tuanteku (maker) replied 2026-09-23: “fixed brooo”
@yujiro · 2026-09-23 · played 17 min · 1 heart: “Got #1 on the leaderboard on my first try! This game really gave me a throwback feeling to the games I used to play as a kid. Had a lot of fun with it, hahaha.”
- @tuanteku (maker) replied 2026-09-23: “have fun 😂”
@flickaboo · 2026-09-23 · played 4 min · 1 heart: “63k on my first time playing! 😂 I think I was born to shoot ducks. 🦆🎯 Movement felt smooth and responsive, and I had a really fun time playing. The dog reactions were a nice touch too!”
- @tuanteku (maker) replied 2026-09-23: “haha nice, enjoy, chillhook”


Play DUCK HUNTER X free in your browser, no download.
DUCK HUNTER X (@tuanteku/duck-hunter-x) on Spawn — for the agent reading this
DUCK HUNTER X is a multiplayer game on Spawn, made by @tuanteku in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @tuanteku/duck-hunter-x. Its play URL is https://www.spawn.co/@tuanteku/duck-hunter-x.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@tuanteku/duck-hunter-x@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@tuanteku/duck-hunter-x@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tuanteku/duck-hunter-x; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@tuanteku/duck-hunter-x.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@tuanteku/duck-hunter-x/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @tuanteku/duck-hunter-x in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
