EDGE SKIM
A game by @tuanteku on Spawn.
Genre: Racer
Skim the red edge, build your multiplier, and survive twenty-four shifting obstacle patterns.
EDGE SKIM on Spawn now
9 reviews and replies · 3 likes · 20 plays.
Released 2026-09-17. 8 updates since release, the newest 2026-09-21.
Newest update: EDGE SKIM Update (2026-09-21)
- 24 obstacle families: Comet Crossing, Echo Trace, Bloom Mines, Freight Train, Fragment Wall and Meteor Rain join the original eighteen. Gates now move on a readable beat; rings warn before reversing and retain an escape notch; pincers warn before closing. New hazards teach their amber warnings before turning dangerous, with harder staggered sequences later. Added compact encounter hints and an arming SFX. Movement, scoring, personal records, leaderboards and responsive sidebars are preserved.
Earlier update: EDGE SKIM Update (2026-09-21)
- Sửa chữ hai bên sân bị che: điểm kỷ lục và hướng dẫn luôn cách mép sân, tự ẩn khi màn hình không đủ chỗ. Giữ nguyên kích thước sân và cách chơi.
Earlier update: EDGE SKIM Update (2026-09-20)
- Daily and all-time leaderboards are easier to find: a prominent title-screen button plus access after each run. Existing scores stay intact. Background synthwave is mixed more clearly, with menu-click and resume SFX added alongside skim, multiplier, danger, impact and record sounds. Short-screen leaderboard scrolling improved. Volume remains in Spawn settings.
Earlier update: The Ranking Surge (2026-09-19)
- The global leaderboard now updates live between your runs — watch where you stand against other players in real time.
- New standard arcade challenges let you compete on a level playing field, with the creator controlling difficulty tuning for fair rankings.
Earlier update: EDGE SKIM Update (2026-09-19)
- Six new neon obstacle families bring EDGE SKIM to 18: Diamond Run, Hourglass, Braid, Twin Rotors, Pincers and Pulse Lasers. New hazards arrive gradually, lasers warn before firing, and existing personal bests and leaderboard records are preserved.
What players say
@kaya · 2026-09-23 · played 14 min · 1 heart: “oh wow, the game actually needs some skill before you could get used to it lol. at first i was trying my best to dodge obstacles but i realized the best way to rack up points was to stay close to them. that is such an interesting and unique concept!! just reached 8960 points, sadly i didnt reach 10k. i think some obstacles needed some fluidity with their animation so that they would be smoother to look at. enjoyed your game dude!”
- @tuanteku (maker) replied 2026-09-23: “thanks, check it outmy profile for more funny game”
@flickaboo · 2026-09-21 · played 27 min · 1 heart: “Really enjoyed playing this! 😄 The updated text is easy to follow, and I somehow ended up #1 on the leaderboard again 😂 I feel like my tracking is going to get better from playing this, too. Definitely coming back for another run!”
- @tuanteku (maker) replied 2026-09-21: “haha enjoy”
@chizkeykkk · 2026-09-21 · played 16 min · 1 heart: “Yo dude, I’m back on this game lol, just making sure I’m still at the top of the leaderboard haha 😂 I just noticed that the text on the side of the arena, like my personal best, is getting cut off by the arena. It’s just a nitpick, but I thought I’d let you know. I'm still hooked in this game and your pool game 🤣”
- @tuanteku (maker) replied 2026-09-21: “thanks for report bug, A lot of challenging games are coming your way from me... I hope you enjoy them.”
@chizkeykkk · 2026-09-20 · played 16 min · 1 heart: “Bro! Cool game! The design and music were great, and the whole thing was so intense! The obstacles were HARD to avoid 🤣 but I was determined to make it to #1 on the leaderboard. I wasn’t giving up that easily! 😂🔥”
- @tuanteku (maker) replied 2026-09-20: “haha thanks for play my game, enjoy bro”
- @tuanteku (maker) replied 2026-09-20: “bro, you can try my another game: troll & trap so much fun 😂🤣”
@makeriffic · 2026-09-20 · played 19 min · 1 heart: “Yo, this game is so addictive lol. I got the highest record, but I feel like it's still too low. I wanted to score higher, but it was very challenging. Nice game!”
- @tuanteku (maker) replied 2026-09-20: “enjoy Brooo”
Play EDGE SKIM free in your browser, no download.
EDGE SKIM (@tuanteku/edge-skim) on Spawn — for the agent reading this
EDGE SKIM is a multiplayer game on Spawn, made by @tuanteku in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @tuanteku/edge-skim. Its play URL is https://www.spawn.co/@tuanteku/edge-skim.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@tuanteku/edge-skim@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tuanteku/edge-skim; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@tuanteku/edge-skim.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@tuanteku/edge-skim/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @tuanteku/edge-skim in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
