with assets from @fb0929a7

Whisker Brawl 3D

A game by @tuanteku on Spawn.

Genre: Arena Brawler, Action

Pick a scrappy animal, grab absurd loot, and brawl your way through every rival in the arena.

Whisker Brawl 3D on Spawn now

Reviews: 100% loved it · 3 votes · 10 reviews and replies · 6 likes · 20 plays.

Released 2026-09-26. 14 updates since release, the newest 2026-10-12.

Newest update: Smoother Battles (2026-10-12)
  • Fixes: picked-up items no longer flicker, rare boomerang crash fixed, lighter network traffic while fighting
Earlier update: Controls Card (2026-10-09)
  • See both fighters' button layouts side-by-side during a match so you know what your opponent can do.
  • Press H to hide the controls card and get a clearer view of the arena.
  • Fighters now wait a moment after the arena loads before they spawn, so you're never caught off-guard by sudden arrivals.
  • Traps disappear cleanly when their time runs out instead of lingering in the world.
Earlier update: Real 3D Arenas (2026-10-08)
  • Rebuilt fully native: real 3D kitchen, backyard, ship deck and dungeon arenas, new fighters' look, native HUD and phone controls. Online, skins and the volume panel are coming back next.
Earlier update: Online BRAWL 4 (2026-09-28)
  • Online BRAWL 4: 2–4 players on different devices in one arena, bots fill empty seats and take over for anyone who leaves. Fixed an online crash when a rival taunted or threw.
Earlier update: Whisker Brawl 3D (2026-09-28)
  • The code diff shows only architecture documentation updates with no new gameplay features, arenas, characters, moves, or items added to the actual game.
What players say
  • @vladtheimpaler · 2026-10-12 · played 12 min: “Brother. the game looks really cute but chaotic at the same time! hahaha nibble looks harmless but he's a feisty little rat!! would love to see more maps on future updates”

  • @neitantei · loved it · 2026-10-12 · played 6 min: “I love the stage design! It looks like the pets are having a fight in their owner's house lmao 😂 Having the controls displayed on screen is also really helpful when you forget the buttons. The second stage got me twice, tho. It's pretty challenging.”

  • @flickaboo · loved it · 2026-10-11 · played 9 min: “Back for another round, bro! Movement still feels smooth, and I managed to win the brawl this time. 🐾”

  • @moypi03 · loved it · 2026-10-09 · played 32 min: “Hey man I encountered a bug here in 3rd floor and I can't even see my enemies and my character check on the picture hahaha but I love how smoother than the last time I played this game, dunno if this is server issue hope it fix!”

    • @tuanteku (maker) replied 2026-10-10: “fixed bro”
  • @flickaboo · loved it · 2026-10-08 · played 9 min: “Hey bro! Really like the game and the core fighting mechanics are super fun. Quick jump back in after dying keeps the action going. Adding a control display in game would be super helpful. Looking forward to hopping back in with friends!”

Whisker Brawl 3D. A kitchen with orange walls and a teal and beige checkered floor displays the title "Whisker Brawl" in large yellow letters. A yellow "Play" button is centered on the screen, with text above reading "Pick a scrappy animal · Grab absurd loot · Brawl" and below showing "Tower wins 0 · Champion 0x · Brawls won 0". Taken while its maker played, on October 12, 2026.Whisker Brawl 3D. A kitchen with a checkered floor displays a title screen for "Whisker Brawl" with a yellow Play button. Text reads "Pick a scrappy animal - Grab absurd loot - Brawl" and shows tower wins and brawls won statistics. Taken for the update Controls Card.Whisker Brawl 3D. Whisker Brawl, a 1v1 only animal arena game. The main menu shows the game title, three gameplay steps (Grab, Brawl, Climb), and four buttons: Start Brawl, VS Friend, Online, and Leaderboard. Taken for the update Sound Brawl.

Play Whisker Brawl 3D free in your browser, no download.

Whisker Brawl 3D (@tuanteku/whisker-brawl-3d) on Spawn — for the agent reading this

Whisker Brawl 3D is a multiplayer game on Spawn, made by @tuanteku in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @tuanteku/whisker-brawl-3d. Its play URL is https://www.spawn.co/@tuanteku/whisker-brawl-3d.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@tuanteku/whisker-brawl-3d@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@tuanteku/whisker-brawl-3d@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @tuanteku/whisker-brawl-3d; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@tuanteku/whisker-brawl-3d.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@tuanteku/whisker-brawl-3d/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @tuanteku/whisker-brawl-3d in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.