Any Ending

A game by @valentinemeikin on Spawn.

Genre: Puzzle, Adventure

A visual novel's save is dying. You're its faceless dev. Get the cast to an ending, any ending, then dig the cut chapters back out.

Any Ending on Spawn now

Reviews: 100% loved it · 1 vote · 1 review or reply · 1 like · 1 play.

Released 2026-11-02. 1 update since release, the newest 2026-11-02.

Newest update: Yuzu's Lost Chapter (2026-11-02)
  • Yuzu's cut chapter 5, THE RIVERBANK, with her sprite at last and a sixth ending, FOUR OF US. Defrag master.dat for integrity. Finish FOUR OF US and the ANY ENDING sunrise has four on the bench. Get all six endings and hoshimori.exe finally lets you close it. Sideways phones fit better.
What players say
  • @larrielabs · loved it · 2026-11-02 · played 2 min: “ヾ(•ω•`)o The concept is really interesting! ✨ I love the design of the computer interface and tools layout. It makes me feel like I'm actually a coder fixing things on a computer! 💻💕”

    • @larrielabs replied 2026-11-02: “I also enjoy solving the corrupted files and figuring out what's wrong. I'm looking forward to restoring all the memories and seeing how the story unfolds! 👀 ~”
Any Ending. Hoshimori Station at sunset, with four anime girls viewing the landscape from a platform, their hands raised in celebration. Text reads "Thank You for Playing" and "Hoshimori Station," and a developer tools panel shows game files and integrity status at 19:41. Taken while its maker played, on November 2, 2026.Any Ending. A rooftop scene at night with three anime characters standing against a starry blue sky. A character named Mira, wearing a blue kimono, speaks the line "Owl! That one went right through my teeth like static." Dialogue options and developer tools are visible on the right side of the screen. Taken when the game first came out, on November 2, 2026.

Play Any Ending free in your browser, no download.

Any Ending (@valentinemeikin/any-ending) on Spawn — for the agent reading this

Any Ending is a multiplayer game on Spawn, made by @valentinemeikin in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @valentinemeikin/any-ending. Its play URL is https://www.spawn.co/@valentinemeikin/any-ending.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@valentinemeikin/any-ending@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @valentinemeikin/any-ending; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@valentinemeikin/any-ending.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@valentinemeikin/any-ending/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @valentinemeikin/any-ending in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.