Blazblue: By The Imperator's Will

A game by @valentinemeikin on Spawn.

Genre: Adventure

The herald of death was supposed to end the world. Then she met a kitten.

Blazblue: By The Imperator's Will on Spawn now

0 reviews and replies · 0 likes · 0 plays.

Released 2026-11-01. 1 update since release, the newest 2026-11-01.

Newest update: Nurses, Cadets and Tips (2026-11-01)
  • Two new outfits in the wardrobe, each with its own ending. The bat-winged nurse uniform sends Izanami to work at Litchi's clinic, and she never leaves. The NOL Academy uniform gets her four years of class with Noel and Makoto, then a diploma, delivered to a very dusty throne room. You can also tip the Imperator from any ending card.
Blazblue: By The Imperator's Will. Litchi's Clinic at ending. Two characters in nurse uniforms sit in a warmly lit clinic room as text describes an ending where the Imperator Hades Izanami now lives above the clinic as its worst nurse. Taken for the update Nurses, Cadets and Tips.Blazblue: By The Imperator's Will. A grand cathedral courtyard with pink flowering trees. Two anime characters stand on a paved plaza with a fountain behind them. Text at top reads "TERUMI'S PLAN" with a progress bar at 55%. Below, a character named Makoto speaks dialogue about crashing into someone. Taken while its maker played, on November 1, 2026.Blazblue: By The Imperator's Will. A grand crimson cathedral lit by candlelight, with two characters facing each other. On the left, a character with long purple hair in ornate white and gold robes stands beside red flowers. On the right, a character in a dark coat holds a popcorn container and smiles. The scene is titled "TERUMI'S PLAN." Taken when the game first came out, on November 1, 2026.

Play Blazblue: By The Imperator's Will free in your browser, no download.

Blazblue: By The Imperator's Will (@valentinemeikin/blazblue-by-the-imperator-s-will) on Spawn — for the agent reading this

Blazblue: By The Imperator's Will is a multiplayer game on Spawn, made by @valentinemeikin in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @valentinemeikin/blazblue-by-the-imperator-s-will. Its play URL is https://www.spawn.co/@valentinemeikin/blazblue-by-the-imperator-s-will.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@valentinemeikin/blazblue-by-the-imperator-s-will@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @valentinemeikin/blazblue-by-the-imperator-s-will; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@valentinemeikin/blazblue-by-the-imperator-s-will.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@valentinemeikin/blazblue-by-the-imperator-s-will/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @valentinemeikin/blazblue-by-the-imperator-s-will in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.