Frozen Avengers

A game by @valentinemeikin on Spawn.

Genre: Adventure

1839, a queen froze her kingdom. 2012, she wakes to gods, Avengers and Loki. Thaw or frost?

Frozen Avengers on Spawn now

Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 2 plays.

Released 2026-11-01. 3 updates since release, the newest 2026-11-01.

Earlier update: Two new What Ifs (2026-11-01)
  • Two new free What If? teasers on the Extras shelf: Anna bitten by a spider from another world, and Elsa as Loki's niece. Story sounds now play only for the reader, and the menu fits sideways phones better.
What players say
  • @neitantei · loved it · 2026-11-01 · played 5 min: “Combining the Frozen and Avengers universes is such a cool and unexpected idea! I like how the story connects different characters and timelines. Looking forward to more chapters and What If scenarios.”

    • @valentinemeikin (maker) replied 2026-11-01: “Would love for suggestions on the latter.”
  • @vladtheimpaler · loved it · 2026-11-01 · played 3 min: “An interesting game turning the Avangers and Frozen world connected is a cool story line to build. I can't wait for more.”

Frozen Avengers. FROZENAVENGERS menu showing a snowy castle landscape. A list of seven "What If" scenarios displays with watch buttons, covering alternate stories from 1839 to 2012. Taken while its maker played, on November 1, 2026.Frozen Avengers. A snowy castle and frozen landscape with a menu listing movies titled "FROZENAVENGERS" from 1939 to 2012, including The Avengers, Iron Man 3, and Captain America films. A back button appears at the bottom. Taken for the update Stones stick + What If? teasers.Frozen Avengers. A frozen medieval castle and harbor under purple twilight sky, with snow-covered buildings and a sailing ship. Menu options for PLAY STORY, CHAPTER SELECTION, THE FILMS, and EXTRAS appear on the left, with "FROZENAVENGERS" and "1839 - 2012" displayed at the top. Taken when the game first came out, on November 1, 2026.

Play Frozen Avengers free in your browser, no download.

Frozen Avengers (@valentinemeikin/frozen-avengers) on Spawn — for the agent reading this

Frozen Avengers is a multiplayer game on Spawn, made by @valentinemeikin in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @valentinemeikin/frozen-avengers. Its play URL is https://www.spawn.co/@valentinemeikin/frozen-avengers.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@valentinemeikin/frozen-avengers@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @valentinemeikin/frozen-avengers; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@valentinemeikin/frozen-avengers.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@valentinemeikin/frozen-avengers/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @valentinemeikin/frozen-avengers in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.