Ranma ½: Round Two

A game by @valentinemeikin on Spawn.

Genre: Adventure, Social

The wedding went perfectly. Then the bride filed for divorce. Seven women, one martial artist, two ways to win.

Ranma ½: Round Two on Spawn now

Reviews: 100% loved it · 1 vote · 1 review or reply · 1 like · 2 plays.

Released 2026-11-04. 1 update since release, the newest 2026-11-04.

Newest update: The Ending Gallery (2026-11-04)
  • Ending Gallery: every ending you find hangs on one wall, sorted by heroine. Open it once for 150 Spoins.
  • Girls' Day Out has a cleaner picture: Ukyo, Shampoo and everyone's hands fixed.
  • Ending cards fit phones held upright or sideways.
What players say
  • @larrielabs · loved it · 2026-11-04 · played 7 min: “ヾ(•ω•`)o I really enjoyed the story, and the ending was very satisfying! ✨ If only I could also choose Akane's options in the anime... Ranma would fall for her so easily haha! 💕”

    • @larrielabs replied 2026-11-04: “I'm trying the other characters next, and I'm super excited to see how their stories play out. 😃 Btw, I love the background music and art too! They're just as lovely as the other Ranma game I played previously! 🎶🌸 ~”
    • @valentinemeikin (maker) replied 2026-11-04: “I made sure that Akane's route reflects how both sides of the fandom see her, so she can be both the best girl and the 'uncute tomboy'.”
Ranma ½: Round Two. A bedroom wall displays five framed anime scenes showing groups of young girls in various settings like Akihabara and a dojo, along with decorative items including a panda ornament, books labeled "RANMA 1/2" and "ANIME LIFE," a wooden tag with Japanese characters, and a potted plant. Chosen for the update The Ending Gallery.Ranma ½: Round Two. A busy Tokyo street filled with colorful storefronts and neon signs. Eight anime girls in different colored outfits stand together holding shopping bags, with a dialog box displaying "Girls' Day Out" and two button options: "Try Akane again" and "Be someone else." Taken while its maker played, on November 4, 2026.Ranma ½: Round Two. A busy Tokyo street with multiple young women in colorful outfits holding shopping bags and treats. A dialogue box displays "Girls' Day Out. No fiancé, no war" with two button options: "Try Akane again" and "Be someone else." Taken when the game first came out, on November 4, 2026.

Play Ranma ½: Round Two free in your browser, no download.

Ranma ½: Round Two (@valentinemeikin/ranma-1-2-round-two) on Spawn — for the agent reading this

Ranma ½: Round Two is a multiplayer game on Spawn, made by @valentinemeikin in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @valentinemeikin/ranma-1-2-round-two. Its play URL is https://www.spawn.co/@valentinemeikin/ranma-1-2-round-two.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@valentinemeikin/ranma-1-2-round-two@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @valentinemeikin/ranma-1-2-round-two; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@valentinemeikin/ranma-1-2-round-two.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@valentinemeikin/ranma-1-2-round-two/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @valentinemeikin/ranma-1-2-round-two in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.