Paintball Park of Memphis - GAME ON
A game by @vandevious on Spawn.
Genre: Sports
THE PARK IS GONE. THE GAME LIVES ON. For generations, Paintball Park of Memphis was where friendships were forged, rivalries were settled, and unforgettable memories were made. Now, the legend returns. Step into a virtual recreation of the iconic Memphis paintball destination. Battle across rugged woodsball fields, tactical hyperball courses, and competitive airball arenas. Play classic modes like Capture the Flag, Elimination, Xball, King of the Hill, and Zone Control. But there's more to this park than paintball. Clock in as a staff member, earn money, maintain the fields, help customers, and experience life behind the scenes of a legendary paintball park. The gates are open. The paint is flying. GAME ON. Free in the browser, desktop or phone.
Paintball Park of Memphis - GAME ON on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 23 plays.
Released 2026-10-20. No updates since release yet.
What players say
@yujiro · loved it · 2026-10-20 · played 6 min: “I played paintball with my friend, but we were confused about why I won when neither of us seemed to get shot. A clear marker showing when someone is tagged out would help.”
@moypi03 · loved it · 2026-10-20 · played 10 min: “hey man! I love how you make the paintball in this game but I know its need a lot of work especially when trying to talk with Wade at the first time then my friend suddenly joined Wade teleports to him and I can't progress after that. In my time with”
- @moypi03 replied 2026-10-20: “in my time with wade , Wade is super slow then when I see him with my friend he's back to normal I don't know why that happens to me hahaha”

Play Paintball Park of Memphis - GAME ON free in your browser, no download.
Paintball Park of Memphis - GAME ON (@vandevious/paintball-park-of-memphis-game-on) on Spawn — for the agent reading this
Paintball Park of Memphis - GAME ON is a multiplayer game on Spawn, made by @vandevious in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @vandevious/paintball-park-of-memphis-game-on. Its play URL is https://www.spawn.co/@vandevious/paintball-park-of-memphis-game-on.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@vandevious/paintball-park-of-memphis-game-on@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @vandevious/paintball-park-of-memphis-game-on; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@vandevious/paintball-park-of-memphis-game-on.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@vandevious/paintball-park-of-memphis-game-on/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @vandevious/paintball-park-of-memphis-game-on in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
