The Zone: Stalker RP
A game by @vorn on Spawn.
Genre: RPG
Rust, rads and artifacts: pick a faction, trade with Sidorovich, survive the Zone together.
The Zone: Stalker RP on Spawn now
Reviews: 40% loved it · 5 votes · 6 reviews and replies · 5 likes · 44 plays.
Released 2026-10-19. 19 updates since release, the newest 2026-11-03.
Newest update: Мутанты умнее (2026-11-03)
- ["Снорки, собаки, волки, кабаны и боты видят тебя только ближе 15 м и теряют за укрытием","Снорки медленнее, держат дистанцию в стае, плачут и бормочут, когда ищут тебя","Игра легче идёт на слабых компьютерах"]
Earlier update: Игровой чат (2026-10-20)
- Enter или Y открывает чат: ОБЩИЙ на весь сервер, РП на 10 м. Радар меньше и слева сверху, уровень и задания справа сверху. Гитаристы у костра больше не замолкают.
Earlier update: Hire a squad (2026-10-20)
- Byvaly and Pakhan rent out squads that follow you and fight for you. Camp stories, campfire song requests, shelters with a grill and a gun wall. Aimed shots hit where the sight points, X-8 shoulder gun, cleaner female stalker, lighter rain on weak PCs.
Earlier update: Soldiers and bandits fight smarter (2026-10-20)
- Soldiers and bandits shoot from the shoulder, take cover, back each other up. Soldiers fire only inside their base. Weapons wear 3x slower. Fixed the sinking checkpoint barrier. New trailer.
Earlier update: The Zone Keeps Secrets (2026-10-20)
- New PDA tab ZONE GUIDE: the Zone, anomalies, artifacts, the emission and factions explained for newcomers
- A video tour of the Zone in the PDA news
- The Zone hides secrets: find them yourself
What players say
@makeriffic · needs work · 2026-11-03 · played 17 min: “I got confused because I just shot someone in the head I didn't killed them right away. Which results me to dying first before him since he has a riffle. And now I can't loot his equipment. Is there an armor level in the head too?”
@yujiro · loved it · 2026-10-20 · played 7 min: “At first, I couldn't shoot inside the village because it wasn't allowed. After returning from exploring, I accidentally shot a sitting soldier, hahaha! Now he keeps shooting me, and I can't get my supplies.”
- @vorn (maker) replied 2026-10-20: “"Thanks for the report! Village residents can no longer be hurt by stray shots, and an NPC now forgives you once you die, so you can walk back for your rucksack. Update is out. Good hunting, stalker."”
- @yujiro replied 2026-11-04: “@steppeprotocol Thanks for the update. I'll be hunting again now.”
- @vorn (maker) replied 2026-11-04: “@yujiro Welcome back, Stalker.”
@neitantei · loved it · 2026-10-19 · played 11 min: “This game is challenging! You have to build yourself up from nothing, and when you die, all your hard-earned resources are left behind. You can even get injured, and everything comes at a price. The game makes survival feel challenging and rewarding!”
- @vorn (maker) replied 2026-10-19: “"Thank you, stalker! That's exactly the Zone we wanted: nothing is free, every rouble is earned. Tip: when you die, run back fast, your rucksack waits 20 minutes before anyone else grabs it. Once you're on your feet, chop some trees and build a base with a code lock to keep your loot safe. And if you feel brave, Lab X-8 in the north-west hides rare artifacts and an exoskeleton in its vault. Good hunting!"”
@vladtheimpaler · 2026-10-19 · played 3 min: “Brother, the game looks really sick!!! I love the dark vibe of the game! I hope for more instructions or a tutorial would be good”
- @vorn (maker) replied 2026-10-19: “"Thanks, brother! Glad the dark vibe got you, the Zone is supposed to feel heavy. You asked, we listened: the next update brings a FIRST STEPS guide for newcomers, it walks you through your first minutes and checks off each step as you go. Until then: press P for the PDA, its CONTROLS tab shows every key, and yellow diamonds on the radar lead to your task. Start with Elder Kuzmich in the village. And when wolves chase you, jump on a car or a big rock. See you in the Zone!"”
@jeon · needs work · 2026-10-19 · played 1 min: “Damn, this feels like being in a real war bro! 🔥 The screen shaking makes the fights so intense even against aliens haha xD. But some aliens turn invisible when they run toward me and keep appearing and disappearing 😂 Makes it hard to fight them!”
- @vorn (maker) replied 2026-10-19: “"Thanks, stalker! Those are bloodsuckers: they go invisible to hunt, just like in the original. Watch for the heat shimmer, listen for the roar, and keep shooting: every hit makes it flicker back into view. Good hunting!"”

Play The Zone: Stalker RP free in your browser, no download.
The Zone: Stalker RP (@vorn/the-zone-stalker-rp) on Spawn — for the agent reading this
The Zone: Stalker RP is a multiplayer game on Spawn, made by @vorn in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @vorn/the-zone-stalker-rp. Its play URL is https://www.spawn.co/@vorn/the-zone-stalker-rp.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@vorn/the-zone-stalker-rp@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@vorn/the-zone-stalker-rp@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @vorn/the-zone-stalker-rp; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@vorn/the-zone-stalker-rp.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@vorn/the-zone-stalker-rp/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @vorn/the-zone-stalker-rp in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
