Clanker Shot

A game by @wavebinder on Spawn.

Genre: Shooter, Arena Brawler, Action

A cel-shaded arena shooter on the Vandelay factory floor: deathmatch, team deathmatch, capture the flag and Scrapball across 10 three-lane maps, bots included.

Clanker Shot on Spawn now

Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 2 plays.

Released 2026-11-10. 5 updates since release, the newest 2026-11-10.

Newest update: Piston Slam (2026-11-10)
  • Piston Fist: hold fire to wind it up, let go to slam everyone nearby with a halftone shockwave
  • Builders get a WEAPONS tab in DEV: switch guns in or out of the rotation and tune each one's damage
Earlier update: Pick Your Bot Count (2026-11-10)
  • Hosts can now set how many bots join from the MODIFIERS panel: 0 for friends only, 1 for a 1v1, up to a full 5v5.
Earlier update: Scrap Bursts and Smarter Bots (2026-11-10)
  • Scrapped fighters burst into a cloud of plates, bolts and a bouncing head.
  • Bots no longer get stuck chasing pickups they can't reach.
Earlier update: Trophies and Scoreboard (2026-11-10)
  • 8 trophies to earn: First Scrap, Overtime, Mass Layoff, Special Delivery, Scrap Banker, Big Haul, Employee of the Month, plus a secret one.
  • Hold F1 in any match for the full scoreboard: kills and deaths, red and blue side by side.
Earlier update: Host Modifiers (2026-11-10)
  • Hosting a mode card? A MODIFIERS button now sits next to READY UP.
  • Set score, time limit, respawn, game speed, instagib, sniper only and low gravity before the match starts.
  • Your picks carry straight into the arena.
What players say
  • @larrielabs · loved it · 2026-11-10 · played 6 min · 1 heart: “ヾ(•ω•`)o Using the triple stack was so awesome! I was so happy when I managed to pick it up! 🔫 I love the overall visuals too, especially the colorful UI and graphics. They give the game so much personality! 🔥”

    • @larrielabs replied 2026-11-10: “I'm excited to try out more weapons and see what else I can use in battle! 💥🎮✨ ~”
  • @vladtheimpaler · loved it · 2026-11-10 · played 4 min · 1 heart: “Hey bro. this is the first time I have played a game like this, the punch-clock and scrap cannon is my thing bro hahahhaa W game”

    • @wavebinder (maker) replied 2026-11-10: “I thought I hid that (punch clock) till I could sort the maps out so it couldnt be abused haha :o”
Clanker Shot. An industrial warehouse with large blue shipping containers and metal fencing. A robot character stands in the center of the space, with explosion effects and construction equipment visible around it. Taken in a07 for the update Piston Slam.Clanker Shot. A colorful arcade interior with bright yellow and blue accents, red beams overhead, and arcade cabinets lining the walls. Yellow and black hazard striping marks the floor, with a purple pillar in the center foreground. Taken while its maker played, on November 10, 2026.Clanker Shot. A colorful arcade or game floor with bright red, blue, and yellow beams overhead. Multiple arcade machines line the walls, with blue bowling lanes in the center and yellow warning stripes marking the floor. Taken when the game first came out, on November 10, 2026.Clanker Shot. A futuristic arcade space with bright yellow and blue walls, blue hanging lights, and striped floor markings in orange and black. Game cabinets line the right wall with labels including "SIMPLE," "SMASH DASH," and "SLIDE," while a blueprint-style schematic hangs on the left wall. Taken for the update Pick Your Bot Count.Clanker Shot. An industrial warehouse with a blue "BLUE DOG" sign on the left and yellow cranes overhead. A player character in the foreground holds red and blue cylindrical objects, while other characters stand in the distance on a metal floor with blue line markings. Taken in a02 for the update Scrap Bursts and Smarter Bots.Clanker Shot. An industrial warehouse with red and blue buildings, yellow cranes, and shipping containers. A health display showing "+25 HP" appears on the right side as the player character moves through the space. Taken in a02 for the update Trophies and Scoreboard.Clanker Shot. A colorful arcade or game room with multiple arcade cabinets lining the walls, blue support pillars, and a black floor with yellow text running down the center. The space has bright geometric shapes on the ceiling and walls in blue, red, and yellow. Taken for the update Host Modifiers.

Play Clanker Shot free in your browser, no download.

Clanker Shot (@wavebinder/clanker-shot) on Spawn — for the agent reading this

Clanker Shot is a multiplayer game on Spawn, made by @wavebinder in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @wavebinder/clanker-shot. Its play URL is https://www.spawn.co/@wavebinder/clanker-shot.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@wavebinder/clanker-shot@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@wavebinder/clanker-shot@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @wavebinder/clanker-shot; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@wavebinder/clanker-shot.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@wavebinder/clanker-shot/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @wavebinder/clanker-shot in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.