TERRA
A game by @wisp_fox_83 on Spawn.
Genre: Sim, Sandbox
The whole Earth, alive. 3,915 real volcanoes on real terrain, each one able to wake: lava fountains, flows that merge, layer and cool into new ground, ash columns and pyroclastic flows that bury the land, calderas, new islands. Earthquakes rupture real faults and send waves across the landscape, and every one past magnitude 5 gets its own bulletin. Fly anywhere on the planet, set the hour, walk the seafloor, and stay for the sky: stars, planets, the Moon and its eclipses.
TERRA on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 4 likes · 137 plays.
Released 2026-10-29. 1 update since release, the newest 2026-10-29.
Newest update: Shadows in the Sky (2026-10-29)
- Solar eclipses: partial, annular and total, with the corona, Baily's beads and the diamond ring
- Lunar eclipses: penumbral, partial and total, the full Moon turning red in Earth's shadow
- Eclipses are rare and follow the Moon's real orbit, so each one is an event
What players say
@lego · loved it · 2026-10-29 · played 12 min: “I'm at Kilauea and holy sht, I was under the lava the whole time, the sound was so loud too. Anw, I wanted to check out Mt. Fuji, but it won't load no matter how many times I click it. Tried like 10 times already...”
@yzykyl · loved it · 2026-10-29 · played 19 min: “The scale of this game is insane! I'm just currently watching Kilauea erupting while I'm waiting for my created volcano to be born. I still wish there was more visual detail tho. It might fry my PC but it will surely be a wonderful sight to see.”


Play TERRA free in your browser, no download.
TERRA (@wisp_fox_83/terra) on Spawn — for the agent reading this
TERRA is a multiplayer game on Spawn, made by @wisp_fox_83 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @wisp_fox_83/terra. Its play URL is https://www.spawn.co/@wisp_fox_83/terra.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@wisp_fox_83/terra@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @wisp_fox_83/terra; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@wisp_fox_83/terra.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@wisp_fox_83/terra/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @wisp_fox_83/terra in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
