SpawnPhobia
A game by @yisfitt on Spawn.
Genre: Horror
Caza de fantasmas cooperativa: entra en la granja abandonada, reúne pruebas y nombra al fantasma antes de que te encuentre.
SpawnPhobia on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 1 like · 3 plays.
Released 2026-10-21. 4 updates since release, the newest 2026-10-21.
Newest update: Apagón en la granja (2026-10-21)
- El cuadro eléctrico aparece en una pared distinta cada partida: si un demonio tumba los plomos, búscalo a oscuras
- Los interruptores solo funcionan desde dentro de la casa y el pasillo tiene más bombillas
- Tablero EQUIPO: buscar grupo con jugadores conectados y unirte con un clic
- La jukebox de la base cambia de canción o se apaga con E
- Cada salida desde la base empieza una partida nueva, en cualquier mapa
Earlier update: Demonios, cámaras y faroles (2026-10-21)
- 10 demonios nuevos con nombre propio (Asmodeo, Lilith, Azazel, Lamia...), cada uno con sus pistas y su manía. Demonio al azar cada ronda. Todo el equipo vuelve a la furgoneta al acabar. Monitor de 4 cámaras en la furgoneta con la vista de cada jugador. Faroles en la entrada y camino iluminado. Botón rojo sin texto: abre la puerta al empezar y solo terminas con todos los vivos dentro. Diario manual, crucifijo, modo espectador, idiomas, tragaperras nueva y botón de listo en la base.
What players say
@lego · needs work · 2026-10-21 · played 12 min: “Never played Phasmophobia before, so I was kinda lost. Got chased by a ghost and died trying to escape lol. Anw, a quick tutorial would really help new players!”
@kaya · loved it · 2026-10-21 · played 19 min: “takes me back to 2021 when i used to play phasmophobia with the boys lol. i just tried it out with my friend and we got locked up pretty early by the ghost lol. was able to identify her though (it was Lilith). we had a hard time navigating through---”
- @kaya replied 2026-10-21: “the house though cause the flashlight didn't really illuminate that much, making things very hard to see. would be lovely if it could be brighter :D”

Play SpawnPhobia free in your browser, no download.
SpawnPhobia (@yisfitt/spawnphobia) on Spawn — for the agent reading this
SpawnPhobia is a multiplayer game on Spawn, made by @yisfitt in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @yisfitt/spawnphobia. Its play URL is https://www.spawn.co/@yisfitt/spawnphobia.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@yisfitt/spawnphobia@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @yisfitt/spawnphobia; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@yisfitt/spawnphobia.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@yisfitt/spawnphobia/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @yisfitt/spawnphobia in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
