章魚燒小攤 Takoyaki Stall
A game by @yuna on Spawn.
Genre: Cozy
夜市裡的章魚燒攤:倒麵糊、放章魚、翻面看熟度,金黃就插起來賣給客人! Run a night-market takoyaki stall: pour, fill, flip and serve golden balls to animal customers.
章魚燒小攤 Takoyaki Stall on Spawn now
Reviews: 100% loved it · 5 votes · 5 reviews and replies · 6 likes · 40 plays.
Released 2026-10-13. 16 updates since release, the newest 2026-11-12.
Newest update: 夜市更有挑戰 (2026-11-12)
- 第2晚起目標提高,三星要接近全完美才拿得到
- 連擊獎金調小,每顆最多 +15 元
- 小視窗加料面板移到工具列上方,不再擋畫面
Earlier update: 夜市第幾晚 Market Nights (2026-11-12)
- 夜市關卡:每晚有目標金額,拿星星過關,越後面越難 / Market nights: hit each night's goal for stars, harder every night
- 新口味跟著晚數解鎖:玉米第2晚、蝦仁第3晚、麻糬第5晚 / Fillings unlock as you go: corn night 2, shrimp night 3, mochi night 5
- 急性子和大胃王客人登場 / Impatient and big-eater customers show up
- 手機直向畫面整理,保溫盤不再擋住 / Cleaner phone layout, warming plate out of the way
Earlier update: 觸控游標 (2026-11-03)
- 手機直向時,上方按鈕縮成一排小圖示,客人的臉終於看得清楚
- 現在選好工具後,你點的鐵板洞上會出現工具圖示,就像電腦版游標一樣
Earlier update: 保溫盤+手機直向大鐵板 (2026-11-03)
- 多插的熟球放上保溫盤,點一下裝進盒子。手機直向鐵板變大、盒子不再被擋、工具排整齊。
Earlier update: 新手第一攤 · Rookie first shift (2026-10-14)
- 第一次開店變簡單:前3位客人只點2-3顆、多等一下,有一步步的教學提示,第一攤保底150元新手獎金,可以買第一個升級。First shift is gentler: small orders, step-by-step tips, and a rookie bonus for your first upgrade.
What players say
@moypi03 · loved it · 2026-11-11 · played 3 min · shown first by the maker: “Its fun playing this game and I thought there's no english translation lol hahaha I just feel I'm doing the takoyaki in real life lol”
@alongzera · loved it · 2026-11-04 · played 26 min · shown first by the maker: “at first it was very hard to make what they ordered because it was not in english then i saw the language option and made it easier for me to play the whole game! love it bro!”
@vladtheimpaler · loved it · 2026-11-02 · played 6 min · shown first by the maker: “Hey man the cats look really cute, they ordered something weird though hahahah they ordered batter only lol”
@yujiro · loved it · 2026-11-02 · played 6 min · shown first by the maker: “I had so much fun making takoyaki. The tricky part was getting the timing right so both sides cooked perfectly. Adding a container for finished takoyaki would help me handle rush-hour orders faster without starting from scratch each time.”
@rookie · loved it · 2026-10-13 · played 6 min · shown first by the maker: “Hi @yuna I hope you're having a wonderful day! Your game is so cool like cooking takoyaki xD. It would be cool if you add an english language for internation players! I'll comeback to it and have a good day!”
- @rookie replied 2026-10-14: “Now the game has an english version! Thank youu now I'm able to play well!”










Play 章魚燒小攤 Takoyaki Stall free in your browser, no download.
章魚燒小攤 Takoyaki Stall (@yuna/takoyaki-stall) on Spawn — for the agent reading this
章魚燒小攤 Takoyaki Stall is a multiplayer game on Spawn, made by @yuna in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @yuna/takoyaki-stall. Its play URL is https://www.spawn.co/@yuna/takoyaki-stall.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@yuna/takoyaki-stall@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@yuna/takoyaki-stall@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @yuna/takoyaki-stall; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@yuna/takoyaki-stall.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@yuna/takoyaki-stall/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @yuna/takoyaki-stall in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.

