Race to the Masjid
A game by @yunusdiallo on Spawn.
Genre: Action
Thobe on, iqama in 55 seconds. Dodge carts and laundry lines down the street and make it to the masjid on time.
Race to the Masjid on Spawn now
5 reviews and replies · 8 likes · 425 plays.
Released 2026-09-25. 3 updates since release, the newest 2026-09-26.
Newest update: Lane Cutters (2026-09-26)
- Cars now switch lanes mid-drive to chase your dodges, forcing you to think two moves ahead.
- Each prayer's starting traffic is noticeably faster — Fajr begins at 12 m/s instead of 7, climbing all the way to 38 m/s by Isha.
- Goats have been cleared from Maghrib and Isha, making those prayers about pure car traffic only.
- Cars pull out more aggressively in their own lanes, so the real threat is when they cut across into yours.
Earlier update: Five Streets, Five Prayers (2026-09-26)
- Each prayer—Fajr to Isha—now runs on its own street, from the blue-and-white Medina at dawn through the harbour corniche and market garden to the lantern souk at night.
- Hazards shift with the hour: slide under barriers at Asr, dodge goat herds at Maghrib, and weave through swerving cars on Isha's packed night street.
- Your score is now your day: race all five prayers back-to-back and the leaderboard adds them up—a fresh day starts clean every morning.
- New obstacles appear at each prayer: fruit-crate stacks, roadwork barriers, and a herd of goats that crosses the street sideways.
Earlier update: Mobile Ready (2026-09-25)
- The game now plays beautifully on phones and tablets — all the clocks, timers, and prayer times scale perfectly to smaller screens.
What players say
@lego · 2026-09-25 · played 11 min · shown first by the maker: “Hey! This is basically Subway Surfers with a Muslim twist! Really cool to see something different like this on Spawn. Had a lot of fun playing it”
- @yunusdiallo (maker) replied 2026-09-25: “glad you enjoyed it”
@kaya · 2026-09-25 · played 45 min · shown first by the maker: “This is literally halal Subway Surfers and im digging it hahaha. Finished all levels, all with less than 5 sec remaining. Never missed a prayer at all! The crouch animation looks a bit funny and might need polishing, but totally had fun still!”
- @yunusdiallo (maker) replied 2026-09-25: “yea i'll work on the crouch thanks for the heads up”
@parz1val · 2026-09-25 · played 27 min · shown first by the maker: “I like this game! It’s fast-paced and the obstacles are easy to see. I hope you add more in the future, and maybe a leaderboard so players can see who they need to beat.”
- @yunusdiallo (maker) replied 2026-09-25: “leaderboard is nice. let me add that”
@rookie · 2026-09-26 · played 15 min: “Game is pretty fun! reminds me of the game subway surf xD. I wish like there's some english translation for international players! and Looking forward for the future udpates of the game!”
- @yunusdiallo (maker) replied 2026-09-27: “haha yea is where the idea came from😆”
@chizkeykkk · 2026-09-26 · played 14 min: “This is such a fun casual game! I really appreciate you including the song to educate people about your faith. I respect what you’re doing, brother!”
- @yunusdiallo (maker) replied 2026-09-27: “glad you enjoyed it!”




Play Race to the Masjid free in your browser, no download.
Race to the Masjid (@yunusdiallo/race-to-the-masjid) on Spawn — for the agent reading this
Race to the Masjid is a multiplayer game on Spawn, made by @yunusdiallo in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @yunusdiallo/race-to-the-masjid. Its play URL is https://www.spawn.co/@yunusdiallo/race-to-the-masjid.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@yunusdiallo/race-to-the-masjid@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@yunusdiallo/race-to-the-masjid@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @yunusdiallo/race-to-the-masjid; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@yunusdiallo/race-to-the-masjid.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@yunusdiallo/race-to-the-masjid/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @yunusdiallo/race-to-the-masjid in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.

