Project Reborn 1.6
A game by @zag on Spawn.
Genre: Shooter, Strategy, Action
Counter-Strike 1.6 reborn: de_dust2, fy_snow, awp_india, paintball and a 35hp knife arena. Bomb rounds and deathmatch, real 1.6 guns, bots on both sides, up to 12v12. CONTROLS: WASD move, mouse aim, left click fire, right click scope or alt attack, R reload, Space jump, C crouch, Shift walk, E use/plant/defuse, 1-5 weapons (5 = C4), Q last weapon, G drop, B buy menu, M team, H scores, T chat, Y team chat, O options, P pause.
From the maker
have fun
Project Reborn 1.6 on Spawn now
Reviews: 100% loved it · 3 votes · 5 reviews and replies · 13 likes · 221 plays.
Released 2026-10-10. 12 updates since release, the newest 2026-10-19.
Earlier update: Gun Game Tour (2026-10-15)
- Gun Game now rotates through three maps: gg_os_arena, gg_os_palmdust and gg_onestrike
- Bots climb ladders and roam the rooftops
- Glock single shots and burst fire each have their own animation
- Ladders grab you as soon as you walk into them
- New volume sliders for guns, radio and chat
Earlier update: Phone aim assist + grenade & HUD fixes (2026-10-15)
- Phones now get aim assist when you play solo against bots. It switches off by itself as soon as another player joins. Also in this update: grenade throws while moving, a phone HUD layout pass, and a Chat volume slider.
Earlier update: Phone HUD + louder footsteps (2026-10-15)
- Phone HUD reorganized: score next to the radar, compact rank, health and ammo clear of each other. Bot footsteps carry farther (40 m) and bots splash in water. New CS 1.6 options menu (O), key rebinding and per-sound volume sliders. Sharper hitboxes and hit reactions.
Earlier update: Clean Deathmatch (2026-10-10)
- Deathmatch: no guns drop on death and no floor pickups.
Earlier update: Sawn-Off Showdown (2026-10-10)
- Sawn-Off shotgun: 7 shells, harder hits, reload at empty. Deathmatch: no gun drops. Snow cleaned up. Bots fire full shotgun spreads.
What players say
@lego · 2026-10-10 · played 15 min · 1 heart · shown first by the maker: “Another 1:1 CS game, nice! Tho I encountered a weird bug where I couldn't shoot my pistol at the start of the match. But after buying weapons, it worked again. Not sure if that's intended or not”
- @lego replied 2026-10-10: “nvm. I just have to press 0 to exit the weapon menu lol”
- @zag (maker) replied 2026-10-10: “i will try my best to make it better for us guys !”
@chizkeykkk · 2026-10-10 · played 10 min · 1 heart: “Cool game! I love how smooth the controls are and how satisfying the guns feel. It’d be nice to have a bigger map, tho. I accidentally bought a sniper for a round, but the map was too small to make it useful 😅”
@larrielabs · loved it · 2026-10-16 · played 5 min: “The classic FPS vibes are so good! 🎮 It brought a lot of nostalgia for sure, and it feels fun jumping straight into the action! 🔫✨ Excited to play this with my friends 💕”
@sunraku · loved it · 2026-10-15 · played 4 min: “What the hell bro! You brought back my memories playing the old CS. What I loved was the hand alignment and the animation. It was all accurate. Cause it was hard to deal with the animation & hand alignment here in spawn but you nailed it. Love it”
@yzykyl · loved it · 2026-10-10 · played 15 min: “Aside from the burst of nostalgia, the gunplay is awesome in this game. Headshots feel great and even spray downs. Appreciate the option for customizable crosshair and sensitivity as well! Awesome game!”
- @zag (maker) replied 2026-10-10: “i was focus on gameplay but i will extend options menu any propose are welcome !”


Play Project Reborn 1.6 free in your browser, no download.
Project Reborn 1.6 (@zag/project-reborn-1-6) on Spawn — for the agent reading this
Project Reborn 1.6 is a multiplayer game on Spawn, made by @zag in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @zag/project-reborn-1-6. Its play URL is https://www.spawn.co/@zag/project-reborn-1-6.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@zag/project-reborn-1-6@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @zag/project-reborn-1-6; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@zag/project-reborn-1-6.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@zag/project-reborn-1-6/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @zag/project-reborn-1-6 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
