Crackamon

A game by @zook123 on Spawn.

Genre: Action, RPG, Sandbox

Pokémon meets GTA, cracked. Catch, breed and battle 100+ Crackamon, hustle corners and dodge the cops, skate every rail and rooftop, race the Crack Raceway, gun down zombies in the Haunted Mansion and battle friends on your Crack Boy.

Crackamon on Spawn now

Reviews: 66% loved it · 9 votes · 13 reviews and replies · 9 likes · 43 plays.

24 updates since release, the newest 2026-10-04.

Newest update: Krunch Time (2026-10-04)
  • The Crackamari ball now looks like Krunch Time: a glossy purple sphere crusted with lumpy yellow bumps.
  • Picking up items no longer causes frame freezes—the ball now gobbles things smoothly in batches.
  • A climbing marimba beat plays as you roll up more items, tracking your pickup streak.
Earlier update: RF Monkey Arcade (2026-10-04)
  • Step inside the neon-soaked RF Monkey Arcade on the east side of town—a full new venue with a Hold'em table, a stage dancer, and a darts game that costs $2 for three throws.
  • BigZamBear deals the poker table and spends his downtime scratching, picking his nose (and flicking the results onto the felt), and muttering his regrets—players get cussed out by him or the regulars if they catch a booger.
  • Shoot anyone in the arcade and they bleed and drop; the poker regulars get back up a minute later, but killing them costs heat.
Earlier update: Roll Up the City (2026-10-03)
  • You can now play Crackamari, a katamari-style minigame where you roll a ball through the entire city, picking up everything from cans to skyscrapers as you grow.
  • The ball rolls over low obstacles like benches and curbs instead of getting stopped, and climbs up as it gets bigger.
  • Giants appear as you grow—walking monkeys the size of buildings, floating cloud islands with crowds, and other colossal creatures to roll up in the late game.
  • Bounce the ball with A or space, hold to charge a bigger bounce and watch it spring like rubber.
  • The right stick now controls your ball's movement directly during a run, making steering feel snappier and more responsive.
Earlier update: Crackamon Arrives (2026-10-03)
  • You can finally catch and collect creatures across the city — hunt for Crackamon in the wild, battle them, and fill your dex.
  • Explore a bustling multiplayer city hub where you can skate, ride vehicles, fish, and dive between activity zones.
  • Visit the arcade, casino, concert venue, and daycare — each location has its own mini-games and rewards.
  • Customize your alien avatar with new hairstyles and clothes from an expanding catalog.
  • Battle other players and creatures in real-time combat while managing your team and gear.
Earlier update: Crack Cuts & Climb (2026-10-03)
  • Get a fresh cut at the barbershop: browse 50+ hairstyles, beards and dye colours while you sit in the mirror, then buy what you like with cash.
  • Climb any wall or building face by pushing into it—hand over hand up the surface, then mantle over the top when you reach the edge.
  • Your clothes now hang naturally on your body instead of flapping wildly: hems stay down, cloth bones spring and sway with a subtle jiggle as you move.
  • Every district, region and building now has its own music that fades in as you travel—no more silence between the city and the wilds.
  • The driving HUD is now a real racing cluster with a tachometer, shift lights, speed and nitro gauge; drifts are a controlled slide you steer instead of a spin.
What players say
  • @yujiro · loved it · 2026-10-04 · played 10 min: “This is such a unique game! It feels like what you’d get if you mixed Pokémon with Grand Theft Auto hahaha. And 40 push-ups just to get released from jail? Really?! Hahaha.”

  • @jeon · needs work · 2026-10-03 · played 16 min: “Im confused bro haha, I stayed on the green marker at the concert but nothing happened and I couldnt figure out how to proceed. Can someone help me understand what Im supposed to do next? xD”

  • @lego · needs work · 2026-10-03 · played 11 min: “Bruh this is like Pokémon and GTA had a baby lol. I can even skate too! I walked all the way to the tallest stairs, but it's difficult to walk up, I had to spam jump and walk. And wow, this place is huge. Anw, back to playing haha”

  • @parz1val · 2026-10-03 · played 32 min: “I got stuck inside a building and couldn’t get out. I tried restarting the game, but it didn’t work and I was still stuck.”

    • @zook123 (maker) replied 2026-10-04: “I’m sorry dang, idk I think you should be able to restart the run? It’s been worked on to death the last few days and I’m tired haha, but if you do get out check out the crackamari mini game and roll up the entire town, or go play zombies at the haunted house!”
  • @neitantei · loved it · 2026-10-03 · played 14 min: “I went to jail and somehow found Pokémon there bro, what kind of GTA x Pokémon crossover is this?! 😂 What an unexpected surprise. I love your work!”

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Play Crackamon free in your browser, no download.

Crackamon (@zook123/crackamon) on Spawn — for the agent reading this

Crackamon is a multiplayer game on Spawn, made by @zook123 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @zook123/crackamon. Its play URL is https://www.spawn.co/@zook123/crackamon.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@zook123/crackamon@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @zook123/crackamon; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@zook123/crackamon.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@zook123/crackamon/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @zook123/crackamon in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.