Solid
Things stack right, worlds load clean, and clicks land where you point.
May 15, 2026 · engine v4.4.0
- Stacking just works. A mug on a chair on a house keeps its size. Ask Savi to put something on top of something else and she'll land it first try — huge for any game where things sit on shelves, stack into towers, or get carried around.
- Worlds load clean. Things appear at the right size right away. No more pop-in where stuff suddenly grows or shrinks as the level comes in.
- Clicks land where you point. The sky doesn't steal clicks anymore, and big crowds of repeating things (trees, rocks, props) can be clicked one by one. Shooters, click-to-place, and pick-up-anything games all feel sharper.
- Effects stick to surfaces the right way. Bullet holes, splats, dust puffs and decals face the wall they hit instead of floating sideways.
- Camera stays still when you open the menu — no more drift while you're trying to read.
- Heads up: a few old scenes might look a little different where you'd attached one thing to another. Take a peek and tweak if anything looks off.