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Solid

Things stack right, worlds load clean, and clicks land where you point.

May 15, 2026 · engine v4.4.0

  • Stacking just works. A mug on a chair on a house keeps its size. Ask Savi to put something on top of something else and she'll land it first try — huge for any game where things sit on shelves, stack into towers, or get carried around.
  • Worlds load clean. Things appear at the right size right away. No more pop-in where stuff suddenly grows or shrinks as the level comes in.
  • Clicks land where you point. The sky doesn't steal clicks anymore, and big crowds of repeating things (trees, rocks, props) can be clicked one by one. Shooters, click-to-place, and pick-up-anything games all feel sharper.
  • Effects stick to surfaces the right way. Bullet holes, splats, dust puffs and decals face the wall they hit instead of floating sideways.
  • Camera stays still when you open the menu — no more drift while you're trying to read.
  • Heads up: a few old scenes might look a little different where you'd attached one thing to another. Take a peek and tweak if anything looks off.

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