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pinned

start herewhat spawn isfaqfrequently asked questionsguidebring a game you already madethe betthe spawn bet

updates

engine v6.0One Place4w agoengine v5.2Lume2mo agoengine v5.1Connection3mo agoengine v5.0For Real4mo agoengine v4.6Atelier4mo agoengine v4.5Surface Tension4mo agoengine v4.4Solid4mo agoengine v4.3Groovy4mo agoengine v4.2Continuum4mo agoengine v4.1Foundations5mo agoengine v0.1Genesis5mo ago
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Engine v5.2.21

August 7, 2026

A patch in the Lume line.

what's new

  • When a database operation takes a moment longer than a script run allows, Savi now gets a plain explanation — the database is answering, nothing hung, just re-run — instead of a scary "hung await" error that used to send her hunting for a bug that wasn't there.
  • Physics (mantle worlds): characters and objects no longer catch on invisible snags while moving across smooth terrain and mesh seams, and worlds full of settled objects now truly go to sleep — an idle pile costs almost nothing, so big physics scenes stay fast.
  • Fixed a case where "I've reported this to the team" was wrong: in some multiplayer rooms, engine bug reports Savi filed looked sent but quietly went nowhere. Now she's told straight away when a report can't leave that room, so she can tell you the truth — and reports that CAN be sent still go through exactly as before.