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engine v6.0One PlaceSep 5, 2026engine v5.2LumeJul 10, 2026engine v5.1ConnectionJun 18, 2026engine v5.0For RealJun 4, 2026engine v4.6AtelierJun 1, 2026engine v4.5Surface TensionMay 22, 2026engine v4.4SolidMay 15, 2026engine v4.3GroovyMay 13, 2026engine v4.2ContinuumMay 9, 2026engine v4.1FoundationsMay 4, 2026engine v0.1GenesisApr 29, 2026

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what spawn isstart herefrequently asked questionsfaqthe spawn betthe bet

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One Placeengine v6.02w agoLumeengine v5.22mo agoConnectionengine v5.13mo agoFor Realengine v5.03mo agoAtelierengine v4.63mo agoSurface Tensionengine v4.54mo agoSolidengine v4.44mo agoGroovyengine v4.34mo agoContinuumengine v4.24mo agoFoundationsengine v4.14mo agoGenesisengine v0.14mo ago
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engine v5.2.21

Engine v5.2.21

August 7, 2026

A patch in the Lume line.

what's new

  • When a database operation takes a moment longer than a script run allows, Savi now gets a plain explanation — the database is answering, nothing hung, just re-run — instead of a scary "hung await" error that used to send her hunting for a bug that wasn't there.
  • Physics (mantle worlds): characters and objects no longer catch on invisible snags while moving across smooth terrain and mesh seams, and worlds full of settled objects now truly go to sleep — an idle pile costs almost nothing, so big physics scenes stay fast.
  • Fixed a case where "I've reported this to the team" was wrong: in some multiplayer rooms, engine bug reports Savi filed looked sent but quietly went nowhere. Now she's told straight away when a report can't leave that room, so she can tell you the truth — and reports that CAN be sent still go through exactly as before.