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pinned

start herewhat spawn isfaqfrequently asked questionsguidebring a game you already madethe betthe spawn bet

updates

engine v6.0One Place3w agoengine v5.2Lume2mo agoengine v5.1Connection3mo agoengine v5.0For Real3mo agoengine v4.6Atelier4mo agoengine v4.5Surface Tension4mo agoengine v4.4Solid4mo agoengine v4.3Groovy4mo agoengine v4.2Continuum4mo agoengine v4.1Foundations4mo agoengine v0.1Genesis5mo ago
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Engine v5.2.25

August 14, 2026

A patch in the Lume line.

what's new

  • Big worlds with lots of detailed scenery run noticeably smoother while you walk around — the engine now remembers collision shapes it has already built instead of rebuilding them from scratch every time objects stream in or toggle their physics.
  • Behind-the-scenes: when something goes wrong in a game, the team can now see exactly which engine version it happened on — fixes land faster.
  • Fixed a bug where things your scripts built could come back invisible after a server hiccup — and stay invisible no matter what. The world now heals them on its own, and re-running the script that built them fixes them too.
  • Savi now hears loudly when a script's changes applied live but nothing reached the saved game — instead of discovering it after a reload wipes the work.