
High-fidelity rendering for 3D worlds: production PBR lighting, a film-grade post stack (sharpen, AO, sun-lit mist, filmic grade), volumetric clouds, realistic wind-blown grass, 2K PBR ground textures, river-eroded mountains, a procedural forest planner with trails, forest-floor cover, a layered rock material, and Awakening Water: shared swell, ripples and wakes, shore foam and wet sand, optional squalls and thunderstorms with rain and lightning.
Games using it
What’s new
Full manual for Savi (water, shores, boats, squalls, storms), lib/lake-build.js to build lake sheets and shore bands for any world, and an Awakening guide tab in god mode for creators.


