
Companion Dog
by @jA nicely parametrized companion dog that follows the nearest player
The maker wrote these words. Spawn hasn't checked what they claim.
v1.4.0 · updated
A nicely parametrized companion dog that follows the nearest player, wanders when idle, sits when bored, teleports when left behind, and barks when pet. Fully tunable via object state overrides.
Games using it
What’s new
Added boids-like separation, cohesion, and ring-slot targeting so packs of dogs spread naturally around the player instead of stacking on top of each other. New tunable params: separationRadius, separationWeight, alignmentRadius, alignmentWeight, cohesionRadius, cohesionWeight.
Version history
- 1.3.0
Fixed model orientation: yawOffset on animated3DCharacter is ignored when faceMovement is false, so modelYawOffset is now baked directly into the facing math. Default 90 degrees for CDN dog models that face +X natively.

