
Creature Kit
by @lucidTurn an idea into a living creature in your Spawn world
The maker wrote these words. Spawn hasn't checked what they claim.
v1.13.0 · updated
Turn an idea into a living creature in your Spawn world: modeled 1:1 off the art, rigged, animated, standing on the ground and, if your world fights, fighting.
Read the rest
Describe a creature, or drop your own art, and say /creature: Savi paints the concept first, a hero picture and a multi-view turnaround sheet (front, back, sides, 3/4, top, bottom), and waits for your yes on the look. Then she or one of her wisps builds from that sheet. The kit walks the build phase by phase: brief, cut views, the mesh from the sheet (Tripo, or Blender) and scale, limb count, reach, silhouette, colour, rig and skin, one clip per move, ground contact, stretch and hole checks from every side, then upload and placement. Every phase has a measured gate, a number read from the exported model, and names the step to take when it fails. Body plans it has built: bipeds, quadrupeds, hexapods, many-legged crawlers, flyers and hoverers, serpents. Extras on the sheet get their own tools: a held weapon split off and seated in the hand, limbs fused to the body, loose bits like strands, bells and fangs, four separate wings, the ground plate Tripo leaves under the feet cut away. Optional combat: the kit ships a foe brain (spacing, attack strings with tells and reach, guard, poise, death and regrow, learning per player) plus a god-mode territory editor, rig-matched hit volumes and a live attack probe. Skip it and the creature still stands and moves in your world; the last two phases (hit volumes on a live player, a played fight) need someone in the world to fight it. Example creatures built with it: the bestiary of Overgrown (@lucid/overgrown). Contents: a skill, the /creature command, a run card and playbook, 40 Blender tools and their shared helper library, the brain runtime. Your creator's word is the only approval; the builder never grades itself.