FX Bench
by @cosmicA studio bench for putting particle effects on a monster with real precision.
The maker wrote these words. Spawn hasn't checked what they claim.
v1.3.0 · updated
A studio bench for putting particle effects on a monster with real precision. A rigged dragon stands on a lit plinth; you pick any of its bones, mount an emitter there and nudge it by millimetres and degrees, or grab the on-model gizmo (aim, hold Y, turn your view) to drag and spin it.
Read the rest
Pick effects from a thumbnail library (void breath, beam charge, beam, release flash, sparks, embers, smoke, void aura, venom drip, thruster vent), browse all 41 of the dragon's clips in a pose-card library (ground, attack, air, react) that play live on the dragon as you hover them, each showing how many generators it carries, scrub any of them frame by frame, and drop generators straight onto the clip's timeline with start and end windows, so the breath fires only while the jaw is open. Nothing fires until you place it. Save mounts and clip generators to a data file your own creatures can read. Comes with the Organic Void Wyrm: black hide, teal veins, starfield wings on a live shader, glowing mouth and spikes, and all 41 clips. Say /fx-bench to Savi and she lays the bench down where you stand and wires its on-screen panel into your HUD.
What’s new
Changed bench.js, hud-input.js, hud.js