Phase Lock
by @enigmagamesA phase-locked development standard that takes over the build.
v1.2.0 · updated
A phase-locked development standard that takes over the build. Savi may only work inside the current phase, must checkpoint before advancing, and cannot invent scope — out-of-scope ideas get parked, not built. Paste a game doc or a wall of text and it gets decomposed into the phase documents instead of executed. Ships the standard as a skill, a phase ledger, a part naming standard, five slash commands, and a god-mode status tab.
What’s new
Adds document intake. Paste a design doc, a spec, a wiki page, or five messages of rambling and it gets decomposed into the phase artifacts instead of built: every claim sorted into a phase bucket, what the doc SAYS kept separate from what was INFERRED, gaps written as open questions instead of guesses, later-phase material parked, the full-game shell added…
Read the rest
to the systems list marked as standard-required, and the ledger held at Phase 0 awaiting approval. New /intake command. A second doc that contradicts approved work gets flagged, never silently merged.
Version history
- 1.1.0
Adds the part naming standard — PREFIX_POSITION_ID, a prefix/position vocabulary, and a naming table that Phase 3 can't close without. Hardens the ledger: validation invariants Savi must check before every write, and the Phase tab now survives a malformed ledger with a named error instead of going dark. The systems list no longer stops at 8 — it scrolls, with a done/total count.
