
Source Audit Workbench
by @cranberryclockAn in-world dev tool over your world's real source.
v1.4.0 · updated
An in-world dev tool over your world's real source. Browse files, diff against a snapshot, read why each change happened, map entities and their chains, inspect models (UV, wireframe, shader flow) and paint their textures in layers with a live 3D view. Includes QA tracking, notes threaded with Savi, and a First Run status window.
What’s new
Changed god.js, inputs, lib/scan.js, lib/view.js, panel.js, player.js; Added lib/entities.js, lib/paint.js, lib/painter.js, lib/sync.js, lib/tutorial.js, tex-paint.js
Version history
- 1.3.0
Story, Players, Graph, Rules and Loop tabs. With Codex installed, Story, Rules and Loop defer to Codex and offer Run our audit anyway.
- 1.2.0
First Run sets up a fresh install and starts the first audit; Changes and Audit load 25 at a time; Notes is a thread with Savi; Stats opens first
- 1.1.0