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Mods/Source Audit Workbench
Source Audit Workbench
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Source Audit Workbench

by @cranberryclock

An in-world dev tool over your world's real source.

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2 installs

v1.4.0 · updated Sep 29, 2026

An in-world dev tool over your world's real source. Browse files, diff against a snapshot, read why each change happened, map entities and their chains, inspect models (UV, wireframe, shader flow) and paint their textures in layers with a live 3D view. Includes QA tracking, notes threaded with Savi, and a First Run status window.

  • developer
  • tools
  • audit
  • source

What’s new

Changed god.js, inputs, lib/scan.js, lib/view.js, panel.js, player.js; Added lib/entities.js, lib/paint.js, lib/painter.js, lib/sync.js, lib/tutorial.js, tex-paint.js

Version history
  1. 1.3.0Sep 29, 2026

    Story, Players, Graph, Rules and Loop tabs. With Codex installed, Story, Rules and Loop defer to Codex and offer Run our audit anyway.

  2. 1.2.0Sep 29, 2026

    First Run sets up a fresh install and starts the first audit; Changes and Audit load 25 at a time; Notes is a thread with Savi; Stats opens first

  3. 1.1.0Sep 29, 2026

    Changed god.js, inputs, lib/view.js, panel.js, skills/source-audit-workbench.md, tab workbench; Added attach player, bug-form.js, lib/issues.js, lib/scan.js, player.js

  4. 1.0.1Sep 29, 2026

    Phone fix: the Audit tab draws and its buttons respond (taps go through god mode, empty mount hook removed, player id matched). Crisp text, copy works on phone.

  5. 1.0.0Sep 29, 2026