
Source Audit Workbench
by @cranberryclockAn in-world dev tool over your world's real source.
v1.4.0 · updated
An in-world dev tool over your world's real source. Browse files, diff against a snapshot, read why each change happened, map entities and their chains, inspect models (UV, wireframe, shader flow) and paint their textures in layers with a live 3D view. Includes QA tracking, notes threaded with Savi, and a First Run status window.
What’s new
Changed god.js, inputs, lib/scan.js, lib/view.js, panel.js, player.js; Added lib/entities.js, lib/paint.js, lib/painter.js, lib/sync.js, lib/tutorial.js, tex-paint.js
Version history
- 1.3.0
Story, Players, Graph, Rules and Loop tabs. With Codex installed, Story, Rules and Loop defer to Codex and offer Run our audit anyway.
- 1.2.0
First Run sets up a fresh install and starts the first audit; Changes and Audit load 25 at a time; Notes is a thread with Savi; Stats opens first
- 1.1.0
Changed god.js, inputs, lib/view.js, panel.js, skills/source-audit-workbench.md, tab workbench; Added attach player, bug-form.js, lib/issues.js, lib/scan.js, player.js
- 1.0.1
Phone fix: the Audit tab draws and its buttons respond (taps go through god mode, empty mount hook removed, player id matched). Crisp text, copy works on phone.
- 1.0.0