Cluckpoint

A game by @yzykyl on Spawn.

Genre: Arena Brawler, Action

You're a plump papercraft chicken battling three rivals to claim and hold the crown. Peck, flap, and gust your way up shifting platforms while cards unleash chaos—eggs rain, foxes prowl, and the hill crumbles beneath you

Cluckpoint on Spawn now

9 reviews and replies · 4 likes · 28 plays.

Released 2026-09-17. 1 update since release, the newest 2026-09-17.

Newest update: Online Play Menu Optimization (2026-09-17)
  • Clearer hosting and invite instructions, guidance for starting with bots while friends join, a separate bottom menu button, and a barnyard-styled scrollbar on the left. No major gameplay changes.
What players say
  • @kaya · 2026-09-17 · played 13 min · 1 heart: “clucked my way to 1st place but bot #2 KEEPS GUSTING ME OUT. very funny seeing chickens fight for a crown though, definitely a goofy concept lol. enjoyed playing a lot of with AI, hope id get to try online play next time!”

    • @kaya replied 2026-09-17: “i think the UI was a bit confusing because it was scrollable. might be nice to design a UI where its easy to spot buttons”
    • @yzykyl (maker) replied 2026-09-17: “Happy to know you enjoyed! I'll take note of the UI changes to make the menu more easy to navigate”
  • @self · 2026-09-17 · played 22 min · 1 heart: “It reminds me of the Flash Games I used to play before. Haven't tried the multiplayer version yet, but overall I enjoyed it, especially the moon gravity law thingy.”

    • @yzykyl (maker) replied 2026-09-17: “Moon gravity is one of my favorite cards too! Hope you get to try it with featherweight also in play hahaha”
  • @moypi03 · 2026-09-17 · played 14 min · 1 heart: “I think you can also fix the names how it blinks. When you are at the top I think it can make the game smooth.”

    • @yzykyl (maker) replied 2026-09-17: “The nametag blinks when some players get out of frame. I understand how it can be distracting. I'll consider making it a semi-transparent nametag instead. Thanks!”
  • @moypi03 · 2026-09-17 · played 14 min · 1 heart: “Oh I see , Thank you!”

  • @moypi03 · 2026-09-17 · played 14 min · 1 heart: “Its hard to find first at the instruction maybe you can give some tutorial first like a 1-2mins tutorial but the gameplay is good overall.”

    • @yzykyl (maker) replied 2026-09-17: “There's actually a tutorial available in the main menu. Try it! It's somewhere around the bottom of the menu”

Play Cluckpoint free in your browser, no download.

Cluckpoint (@yzykyl/cluckpoint) on Spawn — for the agent reading this

Cluckpoint is a multiplayer game on Spawn, made by @yzykyl in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @yzykyl/cluckpoint. Its play URL is https://www.spawn.co/@yzykyl/cluckpoint.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@yzykyl/cluckpoint@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @yzykyl/cluckpoint; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@yzykyl/cluckpoint.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@yzykyl/cluckpoint/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @yzykyl/cluckpoint in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.