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spawn / aboutwhat we're building

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start herewhat spawn isfaqfrequently asked questionsthe betthe spawn bet

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engine v5.2LumeJul 10, 2026engine v5.1ConnectionJun 18, 2026engine v5.0For RealJun 4, 2026engine v4.6AtelierJun 1, 2026engine v4.5Surface TensionMay 22, 2026engine v4.4SolidMay 15, 2026engine v4.3GroovyMay 13, 2026engine v4.2ContinuumMay 9, 2026engine v4.1FoundationsMay 4, 2026engine v0.1GenesisApr 29, 2026

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what spawn isstart herefrequently asked questionsfaqthe spawn betthe bet

updates

Lumeengine v5.22w agoConnectionengine v5.11mo agoFor Realengine v5.01mo agoAtelierengine v4.62mo agoSurface Tensionengine v4.52mo agoSolidengine v4.42mo agoGroovyengine v4.32mo agoContinuumengine v4.22mo agoFoundationsengine v4.12mo agoGenesisengine v0.13mo ago
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engine v4.3.0

Groovy

May 13, 2026

Savi is your DJ now. God mode, movement, and controls all feel right

what's new

  • Savi is your DJ now. Ask her for a song and she'll score your game live — the music reacts to what's happening, so when things get tense, the music gets tense.
  • No more jitter. Players and cars walk and drive clean.
  • Controls feel right. What you press is what you get.
  • God mode pointer works again. Clicking and dragging in build mode is fixed. Bigger god mode upgrades coming soon.
  • Way more clouds. Skies can be way more dramatic without slowing things down.
›technical notes
  • Vibe: new live-coded music system + sample library (#6442). .vibe files, mini-notation, transport API, vibe skill. Vibes read game state and modulate voices in real time.
  • BREAKING: DrawInterpolationValue changed from { teleportThreshold } | null to { kind: 'enabled', teleportThreshold } | { kind: 'disabled' }. See migration notes.
  • Movement smoothing: entity smoother half-life now matches camera smoother — fixes player/car walk jitter (#6462). Interpolation on by default (1.25m threshold; 20m for control targets). All players interpolate, not just self (#6441). New SimTickInterval component + ThrottleResource pipe effective tick rate to renderer.
  • Input pipeline redesign (#6470): raw capture on main thread, worker-side resolution, epoch removed. Preserve input runway after fullsync (#6478).
  • Raycast + god mode unified (#6445): single pointer ray, single drag state.
  • Render: draw/cloud-clusters removed, replaced by GPU-instanced draw/sprite-instances (#6452).
  • Reliability: networking-tail prod fixes (#6451), diagnostic signals for stuck rooms (#6467).
  • Skills: Minecraft prompts route to voxel-terrain (#6464). Stale persistence refs removed from Savi prompt (#6441).