Engine v5.0.1
June 6, 2026
A patch to For Real.
- Scripts that animate with
Math.sin, ease withMath.exp, or steer withMath.atan2now give the same answer on every machine. Cars and props you drove through obstacles no longer stutter mid-drive. Math results may shift by amounts far below anything perceivable (the same everywhere), in exchange for driving, easing, and orbiting code that stays smooth. - Way faster world loading on big landscapes — your game no longer builds a kilometer of invisible terrain before it lets you in
- Fixed a freeze-then-storm that could happen if terrain got stuck building behind the scenes
- Savi gets honest signals while your world is still loading, so she stops guessing at the wrong cause
- Custom cameras in 2D worlds work again — the camera you authored is the camera you get
- Smoother building: changing fog or adding textures mid-session no longer causes frame hitches
- Editing room layouts updates the physics instantly — no more invisible walls where old walls used to be
- Removing a world's terrain actually removes it now
- Room-builder worlds got a deep clean: doors at corners and junctions no longer leave holes, doors in raised rooms actually open onto the floor, pits are really pits, and indoor spaces finally have proper shadows
- Savi can't silently go quiet mid-build anymore — if a reply fails, she tells you and your message is safe to resend
- The ground half of realistic skies follows your chosen ground color now (sunset tints it like everything else)
- Cars and other multi-piece builds no longer look like they're pulling apart while you drive them — wheels, body and spoiler stay welded to the chassis on screen, including when you slam into things on a laggy connection.
- Walking into a door or portal no longer rubber-bands you right after you arrive — the first steps in a new place are smooth instead of snapping you back once before settling.
- Long play sessions no longer hiccup every 10 minutes — the brief "Connection lost. Reconnecting..." freeze that interrupted games on a timer is gone. Your game's server now stays up as long as anyone is connected, and still winds down a few minutes after the last player leaves.
- Multiplayer physics gets calmer: crates and props you stand next to (or on) no longer jitter around settled piles. Pushing, shoving, and knocking stacks over feels exactly the same — things still react the moment anything actually touches or hits them.
- Cars, physics props, and characters stay in sync while you drive: steering, gear/RPM, and follow distances no longer jitter between what you see and what others see.
- Big builds feel smooth while they appear: dropping in lots of models or recoloring many things at once no longer freezes the frame — new content fades in as it's ready instead of stopping the world
- Changing the sky or environment mid-session no longer hitches the whole scene
- Giant interior worlds (room builder) load dramatically faster and stay fast
- A typo in a room layout can't erase your terrain anymore — Savi gets a note about exactly which character was wrong and the rest of the world builds fine
- Rivers and lakes stop glowing in the dark — water finally goes properly moody at night
- Movement on a shaky connection feels calmer: brief input hiccups smooth out in one correction instead of repeatedly tugging you back
- God mode got a polish pass: material edits stick, placed shapes stay put, every part of a combo object gets its tuning chips, menu picks always hit the item you clicked, and opening god mode no longer triggers your microphone
- Joining a world that's still waking up now waits at the loading screen instead of dropping you into an empty default world