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Engine v5.0.1

June 6, 2026

A patch to For Real.

  • Scripts that animate with Math.sin, ease with Math.exp, or steer with Math.atan2 now give the same answer on every machine. Cars and props you drove through obstacles no longer stutter mid-drive. Math results may shift by amounts far below anything perceivable (the same everywhere), in exchange for driving, easing, and orbiting code that stays smooth.
  • Way faster world loading on big landscapes — your game no longer builds a kilometer of invisible terrain before it lets you in
  • Fixed a freeze-then-storm that could happen if terrain got stuck building behind the scenes
  • Savi gets honest signals while your world is still loading, so she stops guessing at the wrong cause
  • Custom cameras in 2D worlds work again — the camera you authored is the camera you get
  • Smoother building: changing fog or adding textures mid-session no longer causes frame hitches
  • Editing room layouts updates the physics instantly — no more invisible walls where old walls used to be
  • Removing a world's terrain actually removes it now
  • Room-builder worlds got a deep clean: doors at corners and junctions no longer leave holes, doors in raised rooms actually open onto the floor, pits are really pits, and indoor spaces finally have proper shadows
  • Savi can't silently go quiet mid-build anymore — if a reply fails, she tells you and your message is safe to resend
  • The ground half of realistic skies follows your chosen ground color now (sunset tints it like everything else)
  • Cars and other multi-piece builds no longer look like they're pulling apart while you drive them — wheels, body and spoiler stay welded to the chassis on screen, including when you slam into things on a laggy connection.
  • Walking into a door or portal no longer rubber-bands you right after you arrive — the first steps in a new place are smooth instead of snapping you back once before settling.
  • Long play sessions no longer hiccup every 10 minutes — the brief "Connection lost. Reconnecting..." freeze that interrupted games on a timer is gone. Your game's server now stays up as long as anyone is connected, and still winds down a few minutes after the last player leaves.
  • Multiplayer physics gets calmer: crates and props you stand next to (or on) no longer jitter around settled piles. Pushing, shoving, and knocking stacks over feels exactly the same — things still react the moment anything actually touches or hits them.
  • Cars, physics props, and characters stay in sync while you drive: steering, gear/RPM, and follow distances no longer jitter between what you see and what others see.
  • Big builds feel smooth while they appear: dropping in lots of models or recoloring many things at once no longer freezes the frame — new content fades in as it's ready instead of stopping the world
  • Changing the sky or environment mid-session no longer hitches the whole scene
  • Giant interior worlds (room builder) load dramatically faster and stay fast
  • A typo in a room layout can't erase your terrain anymore — Savi gets a note about exactly which character was wrong and the rest of the world builds fine
  • Rivers and lakes stop glowing in the dark — water finally goes properly moody at night
  • Movement on a shaky connection feels calmer: brief input hiccups smooth out in one correction instead of repeatedly tugging you back
  • God mode got a polish pass: material edits stick, placed shapes stay put, every part of a combo object gets its tuning chips, menu picks always hit the item you clicked, and opening god mode no longer triggers your microphone
  • Joining a world that's still waking up now waits at the loading screen instead of dropping you into an empty default world

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