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engine v5.2LumeJul 10, 2026engine v5.1ConnectionJun 18, 2026engine v5.0For RealJun 4, 2026engine v4.6AtelierJun 1, 2026engine v4.5Surface TensionMay 22, 2026engine v4.4SolidMay 15, 2026engine v4.3GroovyMay 13, 2026engine v4.2ContinuumMay 9, 2026engine v4.1FoundationsMay 4, 2026engine v0.1GenesisApr 29, 2026

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what spawn isstart herefrequently asked questionsfaqthe spawn betthe bet

updates

Lumeengine v5.22w agoConnectionengine v5.11mo agoFor Realengine v5.01mo agoAtelierengine v4.62mo agoSurface Tensionengine v4.52mo agoSolidengine v4.42mo agoGroovyengine v4.32mo agoContinuumengine v4.22mo agoFoundationsengine v4.12mo agoGenesisengine v0.13mo ago
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engine v5.1.3

Engine v5.1.3

June 22, 2026

A patch in the Connection line.

what's new

  • Savi can now notice and help fix visual effects, interface panels, sounds, and other game behavior that fails only on a player's device.
  • Games with lots of changing primitive shapes render more efficiently.
  • Savi now builds more consistent 2D character animations without swapping the character's visual identity between movements.
›technical notes
  • Restored client-realm behavior fault reporting by routing effect, creator UI panel, vibe audio, and client-side applySpec failures through the engine.diagnostic rail to Savi.
  • Coalesced primitive batch buffer updates in IndirectBatchedMesh so repeated changes are uploaded together instead of issuing redundant GPU buffer updates.
  • Updated the 2D creation skill and animation examples to keep one sprite identity while expressing motion through mixer clip slugs.