engine v5.2.19
Engine v5.2.19
August 6, 2026
A patch in the Lume line.
what's new
- Small windows render sharp: shrinking the game window no longer melts distant detail into mush — thin lines, far-off structures, and in-world text stay readable at small window sizes, because the engine now refuses to drop its internal rendering resolution below a legibility floor on ordinary screens.
- Places stop coming back empty: after a server crash or reconnect, a place players were standing in could lose all its objects until the room recycled — the world's cleanup sweep now notices an occupied place with no live copy and brings its objects back within moments.
- Fixed an issue where Savi wasn't able to manage your game's database properly — database setup and reads/writes she does on your behalf now land reliably in multiplayer rooms.
- Fixed an issue where crons weren't running properly — scheduled game work (timed events, recurring jobs) now fires the way your scripts scheduled it.
- Savi finishes her own checklist: when Savi completes something from your world notes (tab+f), she checks it off herself instead of leaving every done item hanging as "attempted" for you to sweep up — taste calls and anything you sent back for a redo still wait for your verdict.