engine v5.2.21
Engine v5.2.21
August 7, 2026
A patch in the Lume line.
what's new
- When a database operation takes a moment longer than a script run allows, Savi now gets a plain explanation — the database is answering, nothing hung, just re-run — instead of a scary "hung await" error that used to send her hunting for a bug that wasn't there.
- Physics (mantle worlds): characters and objects no longer catch on invisible snags while moving across smooth terrain and mesh seams, and worlds full of settled objects now truly go to sleep — an idle pile costs almost nothing, so big physics scenes stay fast.
- Fixed a case where "I've reported this to the team" was wrong: in some multiplayer rooms, engine bug reports Savi filed looked sent but quietly went nowhere. Now she's told straight away when a report can't leave that room, so she can tell you the truth — and reports that CAN be sent still go through exactly as before.