Body Words FINAL: a Blender character pipeline and live body stack in one folder. CREATE walks a concept through the BLUE-BOOK stages (concept, sculpt, topology, face, hair, clothing, shade, rig, animate, export) with a proof and a pass/redo gate at each.
Read the rest
The live player stack blends locomotion, runs combat with a blade trail, and reads one editable character file. The STUDIO opens a full window: every trailer VFX editable and linked to its stage, every text file of the mod to read, rewrite, create or delete, and your own uploads (any kind, by /cdn/ link) wired to the body, clips, sounds and CREATE. Offline builders for the body, the spear moves and the trailer ship in tools/, their paths set by BW_* env vars.
4.0.1 — lessons complete.
Updated
- skills/body-words-lessons.md: the Unohana night — Law 7 (the player's body is one file: character.json), Law 8 (never gate a pipeline on an eye check), the asymmetric bind and per-side leg rest, shorter-leg gait derivation, the holdFeet ground law, the root-race fault and its creep fix, the three-body run proof, the sprint slide / ankle pop / brake seam numbers 4.0 shipped with, the stale-grip and first-play-bake facts, and what the kit still lacks.
4.0.0
4.0.0 — UNOHANA is the player.
New
- Unohana Retsu kit: 44 clips across 9 plan files (idle ×4, walk/run/sprint/brake/turns/crouch, jump set with air control, evades, unsheathe/sheathe/guard/parry/light1-3, heavy ×3, blood bloom / spiral cut / execution, reactions ×5, world actions ×3).
- lib/data/character.json — the one file that names the PLAYER'S BODY (rig, clip registry, string, blade fit, weapon); body-solve defaults its rig from it.
- Minazuki blade + saya generators (gen/minazuki.js, gen/minazuki-sheath.js) and blade-fit-unohana.json.
- unohana-locomotion / unohana-sheet / unohana-blade behaviors; registry trio unohana-clips.js, unohana-keys.json, unohana-string.js; skills/unohana-sheet.md.
- Sheet group rows: variants picked by move direction, cycles walked by repeat press.
- holdFeet ground law: planted balls hold through hip turns.
Updated
- body-solve: RIGS registry + forRig(id), per-side leg rest normalization (a bound leg no longer bends the words).
- body-gait: worldScale from the rig; gait derived on the shorter leg.
- motion-plan: root motion no longer creeps through push windows.
- Keys: 1 evade · 2 guard · 3 parry · 4 heavy · 5 bloom · 6 spiral · 7 execute · 8 react · 9 act · R draw · E interact · left click string.
- Panel, HUD legend, README rewritten for the Unohana set.
Removed from the player
- Soifon behaviors detached (files stay as the second proof body); hand-fx.js no longer attached (no hands string).
Known
- Sprint planted-foot slide 2.6–3.4 cm; ankle pops at toe-off in run/sprint; run→brake seam abrupt. healingFeint and areaSlash not written. Turn/crouch clips have no key. Most clips measured, not yet watched.
3.0.0
3.0.0 — SOIFON is the player; THE RUN recooked. The old run sat low with no lean, a marching knee and no flight — a fault in the shared gait derivation, so run and sprint are rebuilt at lib/body-gait.js as their own state (contact → compression → drive → flight → recovery): pelvis bounces about standing height, trunk leans from the ankles, arms drive at ~90°, recovery leg folds heel-to-glute with the knee leading; two-body proof re-run against Rangiku (no retune, gaits differ). Soifon 砕蜂: 47 clips in seven plan files, Shunkou at the left hip, blade string (left click) + hands string (right click), kicks, signature techniques, evades, contrapposto idle off the library sheet, combat-ready idle while the blade is out; five sheets as skills; rig-soifon + rig-rangiku through one solver (forRig). Hand wind moved to a legacy toggle, OFF by default. Panel simplified: PARTS · PLAY SPEED · MOVESET (one fold) · MORE (sheets, read me); philosophy and request box removed. HUD legend on one line. Known: the served glb's soles float slightly (asset fact); one 1.9 cm lateral blip on the run's left ball at drive.
2.0.0
2.0.0 — Release; beta label dropped. The full pipeline: Rangiku Masumoto's Tsuki no Shizuku blade set (5-cut click string, four heavies, four specials, five evades, four reactions, death, sheathe/unsheathe from the back), walk/run/jump from the walk-run sheet with idle variations, a swept blade trail inside every contact window, blade contact awareness, per-rig blade fit, heel-roll and foot-pivot body words. The creator tab gains MOVESET (every clip on a key with its words), OUR PHILOSOPHY (replace, don't fix — first), and a HOW TO USE — READ ME button. New skill body-words-lessons carries every law and every measured engine/solver fact; the attack and walk/run sheets ship as rulebooks. Dagger/wanderer-era files removed.
1.0.0
Beta 1.0.0 — the Body Words pipeline (solver, motion plans, dagger set, locomotion, combo, hand wind FX), the god-mode panel, the seven reference sheets, docs. CC0.