Codex
by @jace0ethanielStop re-explaining your game every session. The Codex is a living design document Savi keeps for you, in a god-mode tab: thirteen pages-and-tabs across Overview, Features, Lore, Characters, NPCs, Level Design, UI, SFX, VFX, Open Questions, Invariants, Build Order and Notes —…
Get opens your newest game with this mod ready to add.
- Games
- Used in 63 games
- Version
- 1.2.0
- Updated
About this mod
Stop re-explaining your game every session. The Codex is a living design document Savi keeps for you, in a god-mode tab: thirteen pages-and-tabs across Overview, Features, Lore, Characters, NPCs, Level Design, UI, SFX, VFX, Open Questions, Invariants, Build Order and Notes — plus a left rail of build phases, each with its own checklist, bug list and alteration notes, tracked First Draft → Second Draft → Bug Pass → Polish → Final. It comes with a standing directive: Savi defines the game top-tab by top-tab, ends with the questions she needs answered, then builds the phase rail top-down — and anything you say mid-phase gets filed into the right phase instead of derailing the one she's on. The panel is read-only on purpose. Savi is the only author; you read it to catch mistakes early, and Copy visible / All pages hand you the whole document as markdown for keeping outside the game. Anything Savi writes or changes since your last look glows until you've read it — a count in the title bar, dots on the tabs and phases, a marker on the page itself. Drag it, resize it, scale the type — it remembers where you left it. Install it, then say "/codex".
