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DOOR MASTER
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DOOR MASTER

by @cybershrapnel

Doors between worlds.

Get
1 install

v1.7.1 · updated Oct 1, 2026

Doors between worlds. MARKERS tab: drop a marker where you want people to land and COPY its link. DOORS tab: paste a marker or coords link from any world and OPEN DOOR. A list of both with remove, and SAVE TO SCENE to keep them. Builders only, in the build room. Install it in both worlds for marker landings.

  • utility
  • portals
  • teleport
  • ui

Games using it

  • PIXEL-TV

What’s new

SAVE TO SCENE only removes what you ✕'d yourself and stops if it can't read the level (no more vanished markers); local doors find markers saved in the scene.

Version history
  1. 1.7.0Oct 1, 2026

    Changed SUITE.json, lib/panel.js, player.js

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    Door look picker: GLASS (default), LIVE GLASS, PAD. Far doors no longer loop back into a same-named place: a door is local only if its marker stands in this world.

  • 1.4.0Oct 1, 2026

    Cleanup: removed the old door script and coordinate-landing leftovers. Only markers, marker links and plain portals remain.

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    Doors are standard portals: state.link = world+place#marker on a 3-line gate script written into your world. Saved doors and markers work after uninstall. Doors take marker links only.

  • 1.2.0Oct 1, 2026

    Doors are normal doors: they cross to world+place#marker. Markers are real landing spots every player arrives at (only the disc and name are builder-only).

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    Changed SUITE.json, lib/panel.js, player.js

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