Gizmo-Doll-E, your item placement/mover assistant. Precise god-mode moving: Select anything and get big red/green/blue arrows that slide it along X, Y and Z in snapped steps (1 ft default; hold Shift for fine), a flat yellow ring that turns it in 15Β° steps, and chips: step size, nudge Β±X/Β±Y/Β±Z, yaw Β±15Β°, SIZE DEFAULT, UNDO, SELECT PARENT (grab the wholeβ¦
Read the rest
cabinet, not its screen), and CLASSIC to bring the built-in handles back. No resize grips in the way. PICK tab: set a range, see every movable thing near your camera, press one to grab it; pieces god mode won't select (addon pieces spawned at runtime) get Doll-E's own mover with linked pieces carried along.
Late loading: the player scripts load after you are standing, through MEQ Script Manager when it is installed (its own gate otherwise). Real code lives in lib/real-*.js; the old file path still re-exports it.
Version history
1.15.0
Changed pick.js
1.14.0
Changed lib/hud.js, pick.js
1.13.2
Fallback grips (drawn from the onMount layer) work on their own, confirmed in game-15: the console warning is gone and the guide marks the ui.js render line optional. 2026-10-02 Copy 5.
1.13.1
π grips: the install guide now says to put ${DollE.overlay(player)} in the world's ui.js render, so the engine pins the grips to the piece. If a world draws them from the fallback layer, the console says so once. 2026-10-02, Copy 5.
1.13.0
π grips are ON by default and show on any piece you hold, god-mode-selected too (in installed worlds they never appeared because god mode took the selection). They appear the moment the window opens. π button still turns them off. 2026-10-02, Copy 5.
1.12.1
The π overlay's rotate buttons and grips only draw while the Doll-E window is open, and a fresh page load lets go of the held piece (a cab stayed held for hours with its grippers showing). 2026-10-01, Copy 5 memory/game/dolle-ghost-drop-20261001.md
1.12.0
Dragging a π overlay grip shows a see-through ghost box where the piece will drop, and the ghost clears when you let go. The overlay's β² β³ ring buttons turn on press (a click never landed because the overlay redraws every frame). 2026-10-01, Copy 5 memory/game/dolle-ghost-drop-20261001.md
1.11.0
UNDO is per object: it only walks back moves of the piece you hold, and does nothing with nothing selected (it used to pop your newest move anywhere, even yesterday's). 2026-09-30, Copy 5 memory/game/dolle-one-drag-one-undo-20260929.md
1.10.0
Changed lib/hud.js; Added lib/keep-on-screen.js
1.9.0
One drag = one undo row (was one per tick); overlay pins no longer fight the 3D arrows. 2026-09-29, Copy 5 memory/game/dolle-one-drag-one-undo-20260929.md
1.8.0
Doll-E draws its own π grab overlay in any world (no host ui.js line needed); hosts that already draw it keep theirs.
1.7.0
4 grab-handle switches (X, Y, Z arrows, rotate ring): turn off the ones you don't want so you only grab the one you need; saved per player. 2026-09-29, Copy 5 memory/game/dolle-gizmo-switches-20260929.md
1.6.0
π― button retries its hello until the world answers, so it appears reliably on load. 2026-09-29
1.5.0
Version banner now sits at the very top of the help page. 2026-09-29
1.4.0
Help page opens with the addon name + version in big letters and warns when the page runs older code than the world (reload). 2026-09-29
1.3.0
SOS relay now carries the sending world, place and mode (waits for server context, 4 s fallback). 2026-09-29, Copy 5 memory/game/sos-copy-url-20260929.md
1.2.0
Joins the MEQ Dev Suite (help, roster, SOS); new handle shapes and HUD. Suite help and SOS show the real installed version (reads mod.json first). SOS relay posts to xtdevelopment.net/meq-sos-relay/sos.php.