
Quasicrystal Formulated Texture Pack
by @arc_Seven hand-painted ground maps that never visibly repeat
Yours in every game you make, with every update.
v1.1.0 · updated
Seven hand-painted ground maps that never visibly repeat (meadow, fae wood, thorn hedge, grove, village crossroads, snow pass, swamp bank), plus a seat ring cut from each so trees, rocks and props sink into the ground instead of standing on it.
Read the rest
Each map is 4096 px over 40 m, its painted pixel tiles laid out by an aperiodic quasicrystal field, so drifts and patches wander and never line up into a grid. One behavior lays a matching ring with a contact shadow and dithered edge under anything. Made for the isometric hand-painted look in Age of Light.
What’s new
Changed skills/painted-grounds.md
Version history
- 1.0.0





