
Pixel Cave Textures
by @arc_Five seamless cave textures in the late-90s Korean isometric pixel style
Yours in every game you make, with every update.
v1.3.0 · updated
Five seamless cave textures in the late-90s Korean isometric pixel style: hand-placed pixels, ordered dithering, a saturated limited palette and hard dark outlines, lit flat with no soft shading. Rock, floor, moss, crystal and roots. 1024 px tiles for terrain, walls and props, with a torchlit sample cave corner.
What’s new
Description rewritten.
Version history
- 1.2.0
Sample is now a torchlit cave corner: warm-tinted rock, moss and crystal walls, a roots pillar and a burning brazier.
- 1.1.0
Changed skills/cave-textures.md
- 1.0.0





