Spawn
spawn / swhat we're building

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start herewhat spawn isfaqfrequently asked questionsthe betthe spawn bet

updates

engine v5.1Connection17 hoursengine v5.0For Real2 weeksengine v4.6Atelier2 weeksengine v4.5Surface Tension3 weeksengine v4.4SolidMay 15, 2026engine v4.3GroovyMay 13, 2026engine v4.2ContinuumMay 9, 2026engine v4.1FoundationsMay 4, 2026engine v0.1GenesisApril 29, 2026

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what spawn isstart herefrequently asked questionsfaqthe spawn betthe bet

updates

Connectionengine v5.117 hoursFor Realengine v5.02 weeksAtelierengine v4.62 weeksSurface Tensionengine v4.53 weeksSolidengine v4.4May 15, 2026Groovyengine v4.3May 13, 2026Continuumengine v4.2May 9, 2026Foundationsengine v4.1May 4, 2026Genesisengine v0.1April 29, 2026
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engine v5.1.1

Engine v5.1.1

June 19, 2026

A patch in the Connection line.

what's new

  • Room-based multiplayer games now recognize the correct room on every player, so shared lobby counts, match progression, and room controls keep working.
›technical notes
  • Fixed ObjectAPI.getRoomId() in client-auth place hosts by carrying the selected room ID through the socket-open ingress event and installing it in the client world before the first room snapshot applies.